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PulseStudio/VoxelEngine
PulseStudio/VoxelEngine
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VoxelEngine/src/objects
History
MihailRis 1cd85b6f77 implement player ticks in headless mode & prevent on_player_tick call if player chunk does not exists
2024-12-18 23:31:26 +03:00
..
Entities.cpp
rename Level.chunksStorage to Level.chunks
2024-12-17 23:57:00 +03:00
Entities.hpp
refactor WorldRenderer
2024-11-14 06:13:53 +03:00
EntityDef.cpp
add entities.def_hitbox function
2024-10-29 21:16:25 +03:00
EntityDef.hpp
set 'save-body-settings' default value to true
2024-10-29 15:25:22 +03:00
Player.cpp
move Chunks from Level to Player
2024-12-17 19:40:00 +03:00
Player.hpp
move Lighting instance to ChunksController
2024-12-17 05:13:49 +03:00
Players.cpp
remove default player from headless mode
2024-12-11 00:31:08 +03:00
Players.hpp
implement player ticks in headless mode & prevent on_player_tick call if player chunk does not exists
2024-12-18 23:31:26 +03:00
rigging.cpp
refactor WorldRenderer
2024-11-14 06:13:53 +03:00
rigging.hpp
refactor WorldRenderer
2024-11-14 06:13:53 +03:00
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