VoxelEngine/CHANGELOG.md
2025-09-19 23:42:16 +03:00

3.3 KiB

0.29 - 2025.09.20

Documentation for 0.29

Table of contents:

Added

  • pathfinding
  • components:
    • core:pathfinding
    • core:player
    • core:mob
  • libraries:
    • random
    • gfx.skeletons
    • (documented) assets
  • udp support
  • schedules
  • events:
    • on_physics_update (components)
    • on_block_tick(x, y, z, tps) (blocks)
  • custom hand controller
  • http headers
  • named pipes
  • optimizations:
    • speed up block.set
    • speed up vectors
  • items description
  • item properties methods
  • tab + shift+tab
  • blocks, items tags
  • pack dependencies versions
  • allow to disable autospawn position use player.set_spawnpoint
  • entity.spawn command
  • project script
  • gui.root document
  • time.schedules.world.common: Schedule

Changes

  • app.sleep_until - added 'timeout argument'
  • network.get / post - added 'data' argument to error callback
  • autorefresh model preview
  • move player controls to lua
  • move hand control to lua

Functions

  • block.model_name
  • block.has_tag
  • item.has_tag
  • item.description
  • base64.encode_urlsafe
  • base64.decode_urlsafe
  • vec2.rotate
  • vecn.distance
  • vecn.mix
  • rigidbody:get_vdamping
  • rigidbody:set_vdamping
  • entity:require_component
  • network.udp_connect
  • random.random
  • random.bytes
  • random.uuid
  • Random:random
  • Random:seed
  • hud.hand_controller
  • inventory.get_caption
  • inventory.set_caption
  • inventory.get_description
  • inventory.set_description
  • pathfinding.create_agent
  • pathfinding.remove_agent
  • pathfinding.set_enabled
  • pathfinding.is_enabled
  • pathfinding.make_route
  • pathfinding.make_route_async
  • pathfinding.pull_route
  • pathfinding.set_max_visited
  • pathfinding.avoid_tag
  • gfx.skeletons.get
  • Skeleton:index
  • Skeleton:get_model
  • Skeleton:set_model
  • Skeleton:get_matrix
  • Skeleton:set_matrix
  • Skeleton:get_texture
  • Skeleton:set_texture
  • Skeleton:is_visible
  • Skeleton:set_visible
  • Skeleton:get_color
  • Skeleton:set_color
  • Schedule:set_timeout(time_ms, callback)
  • Schedule:set_interval(interval_ms, callback, [optional] repetions): int
  • Schedule:remove_interval(id)
  • ScheduleGroup:publish(schedule: Schedule)

Fixes

  • fix 3d text position / culling
  • fix fragment:place rotation (#593)
  • fix server socket creation in macos
  • fix: base packs not scanned for app scripts
  • fix lua::getfield and events registering
  • fix UIDocument::rebuildIndices
  • fix input library in headless mode
  • fix rigidbody:set_gravity_scale
  • fix extended blocks destruction particles spawn spread, offset
  • fix shaders recompiling
  • fix: C++ vecn functions precision loss
  • fix coroutines errors handling
  • fix: viewport size on toggle fullscreen
  • fix: fullscreen monitor refresh rate
  • fix: content menu panel height
  • fix generation.create_fragment (#596)
  • fix bytearray:insert (#594)
  • fix: script overriding
  • fix: hud.close after hud.show_overlay bug
  • fix: 'cannot resume dead coroutine' (#569)
  • fix: skybox is not visible behind translucent blocks
  • fix: sampler arrays inbdexed with non-constant / uniform-based expressions are forbidden
  • fix initial weather intensity
  • fix drop count (560)
  • fix BasicParser::parseNumber() out of range (560)
  • fix rotation interpolation (#557)