VoxelEngine/src/window/Window.cpp
2023-11-28 12:50:06 +03:00

288 lines
7.8 KiB
C++

#include <iostream>
#include "Window.h"
#include "Events.h"
#include "../graphics/ImageData.h"
#include <GL/glew.h>
#include <GLFW/glfw3.h>
using glm::vec4;
GLFWwindow* Window::window = nullptr;
DisplaySettings* Window::settings = nullptr;
std::stack<vec4> Window::scissorStack;
vec4 Window::scissorArea;
uint Window::width = 0;
uint Window::height = 0;
int Window::posX = 0;
int Window::posY = 0;
void cursor_position_callback(GLFWwindow*, double xpos, double ypos) {
if (Events::_cursor_started) {
Events::deltaX += xpos - Events::x;
Events::deltaY += ypos - Events::y;
}
else {
Events::_cursor_started = true;
}
Events::x = xpos;
Events::y = ypos;
}
void mouse_button_callback(GLFWwindow*, int button, int action, int) {
if (action == GLFW_PRESS) {
Events::_keys[_MOUSE_BUTTONS + button] = true;
Events::_frames[_MOUSE_BUTTONS + button] = Events::_current;
}
else if (action == GLFW_RELEASE) {
Events::_keys[_MOUSE_BUTTONS + button] = false;
Events::_frames[_MOUSE_BUTTONS + button] = Events::_current;
}
}
void key_callback(GLFWwindow*, int key, int scancode, int action, int /*mode*/) {
if (key == GLFW_KEY_UNKNOWN) return;
if (action == GLFW_PRESS) {
Events::_keys[key] = true;
Events::_frames[key] = Events::_current;
Events::pressedKeys.push_back(key);
}
else if (action == GLFW_RELEASE) {
Events::_keys[key] = false;
Events::_frames[key] = Events::_current;
}
else if (action == GLFW_REPEAT) {
Events::pressedKeys.push_back(key);
}
}
void scroll_callback(GLFWwindow*, double xoffset, double yoffset) {
Events::scroll += yoffset;
}
bool Window::isMaximized() {
return glfwGetWindowAttrib(window, GLFW_MAXIMIZED);
}
void window_size_callback(GLFWwindow*, int width, int height) {
glViewport(0, 0, width, height);
Window::width = width;
Window::height = height;
if (!Window::isFullscreen() && !Window::isMaximized()) {
Window::getSettings()->width = width;
Window::getSettings()->height = height;
}
Window::resetScissor();
}
void character_callback(GLFWwindow* window, unsigned int codepoint){
Events::codepoints.push_back(codepoint);
}
int Window::initialize(DisplaySettings& settings){
Window::settings = &settings;
Window::width = settings.width;
Window::height = settings.height;
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
glfwWindowHint(GLFW_SAMPLES, settings.samples);
window = glfwCreateWindow(width, height, settings.title, nullptr, nullptr);
if (window == nullptr){
std::cerr << "Failed to create GLFW Window" << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
glewExperimental = GL_TRUE;
if (glewInit() != GLEW_OK){
std::cerr << "Failed to initialize GLEW" << std::endl;
return -1;
}
glViewport(0,0, width, height);
glClearColor(0.0f,0.0f,0.0f, 1);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Events::initialize();
glfwSetKeyCallback(window, key_callback);
glfwSetMouseButtonCallback(window, mouse_button_callback);
glfwSetCursorPosCallback(window, cursor_position_callback);
glfwSetWindowSizeCallback(window, window_size_callback);
glfwSetCharCallback(window, character_callback);
glfwSetScrollCallback(window, scroll_callback);
if (settings.fullscreen) {
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, GLFW_DONT_CARE);
}
glfwSwapInterval(settings.swapInterval);
const GLubyte* vendor = glGetString(GL_VENDOR);
const GLubyte* renderer = glGetString(GL_RENDERER);
std::cout << "GL Vendor: " << (char*)vendor << std::endl;
std::cout << "GL Renderer: " << (char*)renderer << std::endl;
return 0;
}
void Window::clear() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void Window::clearDepth() {
glClear(GL_DEPTH_BUFFER_BIT);
}
void Window::setBgColor(glm::vec3 color) {
glClearColor(color.r, color.g, color.b, 1.0f);
}
void Window::viewport(int x, int y, int width, int height){
glViewport(x, y, width, height);
}
void Window::setCursorMode(int mode){
glfwSetInputMode(window, GLFW_CURSOR, mode);
}
void Window::resetScissor() {
scissorArea = vec4(0.0f, 0.0f, width, height);
scissorStack = std::stack<vec4>();
glDisable(GL_SCISSOR_TEST);
}
void Window::pushScissor(vec4 area) {
if (scissorStack.empty()) {
glEnable(GL_SCISSOR_TEST);
}
scissorStack.push(scissorArea);
area.z += area.x;
area.w += area.y;
area.x = fmax(area.x, scissorArea.x);
area.y = fmax(area.y, scissorArea.y);
area.z = fmin(area.z, scissorArea.z);
area.w = fmin(area.w, scissorArea.w);
if (area.z < 0.0f || area.w < 0.0f) {
glScissor(0, 0, 0, 0);
} else {
glScissor(area.x, Window::height-area.w,
std::max(0, int(area.z-area.x)),
std::max(0, int(area.w-area.y)));
}
scissorArea = area;
}
void Window::popScissor() {
if (scissorStack.empty()) {
std::cerr << "warning: extra Window::popScissor call" << std::endl;
return;
}
vec4 area = scissorStack.top();
scissorStack.pop();
if (area.z < 0.0f || area.w < 0.0f) {
glScissor(0, 0, 0, 0);
} else {
glScissor(area.x, Window::height-area.w,
std::max(0, int(area.z-area.x)),
std::max(0, int(area.w-area.y)));
}
if (scissorStack.empty()) {
glDisable(GL_SCISSOR_TEST);
}
scissorArea = area;
}
void Window::terminate(){
Events::finalize();
glfwTerminate();
}
bool Window::isShouldClose(){
return glfwWindowShouldClose(window);
}
void Window::setShouldClose(bool flag){
glfwSetWindowShouldClose(window, flag);
}
void Window::swapInterval(int interval){
glfwSwapInterval(interval);
}
void Window::toggleFullscreen(){
settings->fullscreen = !settings->fullscreen;
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
if (Events::_cursor_locked) Events::toggleCursor();
if (settings->fullscreen) {
glfwGetWindowPos(window, &posX, &posY);
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, GLFW_DONT_CARE);
}
else {
glfwSetWindowMonitor(window, nullptr, posX, posY, settings->width, settings->height, GLFW_DONT_CARE);
glfwSetWindowAttrib(window, GLFW_MAXIMIZED, GLFW_FALSE);
}
double xPos, yPos;
glfwGetCursorPos(window, &xPos, &yPos);
Events::x = xPos;
Events::y = yPos;
}
bool Window::isFullscreen() {
return settings->fullscreen;
}
void Window::swapBuffers(){
glfwSwapBuffers(window);
Window::resetScissor();
}
double Window::time() {
return glfwGetTime();
}
DisplaySettings* Window::getSettings() {
return settings;
}
ImageData* Window::takeScreenshot() {
ubyte* data = new ubyte[width * height * 3];
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, data);
return new ImageData(ImageFormat::rgb888, width, height, data);
}
bool Window::tryToMaximize(GLFWwindow* window, GLFWmonitor* monitor) {
glm::ivec4 windowFrame(0);
glm::ivec4 workArea(0);
glfwGetWindowFrameSize(window, &windowFrame.x, &windowFrame.y, &windowFrame.z, &windowFrame.w);
glfwGetMonitorWorkarea(monitor, &workArea.x, &workArea.y, &workArea.z, &workArea.w);
if (Window::width > (uint)workArea.z) Window::width = (uint)workArea.z;
if (Window::height > (uint)workArea.w) Window::height = (uint)workArea.w;
if (Window::width >= (uint)(workArea.z - (windowFrame.x + windowFrame.z)) &&
Window::height >= (uint)(workArea.w - (windowFrame.y + windowFrame.w))) {
glfwMaximizeWindow(window);
return true;
}
glfwSetWindowSize(window, Window::width, Window::height);
glfwSetWindowPos(window, workArea.x + (workArea.z - Window::width) / 2,
workArea.y + (workArea.w - Window::height) / 2 + windowFrame.y / 2);
return false;
}