#include #include "Window.h" #include "Events.h" #include "../graphics/ImageData.h" #include #include using glm::vec4; GLFWwindow* Window::window = nullptr; DisplaySettings* Window::settings = nullptr; std::stack Window::scissorStack; vec4 Window::scissorArea; uint Window::width = 0; uint Window::height = 0; int Window::posX = 0; int Window::posY = 0; void cursor_position_callback(GLFWwindow*, double xpos, double ypos) { if (Events::_cursor_started) { Events::deltaX += xpos - Events::x; Events::deltaY += ypos - Events::y; } else { Events::_cursor_started = true; } Events::x = xpos; Events::y = ypos; } void mouse_button_callback(GLFWwindow*, int button, int action, int) { if (action == GLFW_PRESS) { Events::_keys[_MOUSE_BUTTONS + button] = true; Events::_frames[_MOUSE_BUTTONS + button] = Events::_current; } else if (action == GLFW_RELEASE) { Events::_keys[_MOUSE_BUTTONS + button] = false; Events::_frames[_MOUSE_BUTTONS + button] = Events::_current; } } void key_callback(GLFWwindow*, int key, int scancode, int action, int /*mode*/) { if (key == GLFW_KEY_UNKNOWN) return; if (action == GLFW_PRESS) { Events::_keys[key] = true; Events::_frames[key] = Events::_current; Events::pressedKeys.push_back(key); } else if (action == GLFW_RELEASE) { Events::_keys[key] = false; Events::_frames[key] = Events::_current; } else if (action == GLFW_REPEAT) { Events::pressedKeys.push_back(key); } } void scroll_callback(GLFWwindow*, double xoffset, double yoffset) { Events::scroll += yoffset; } bool Window::isMaximized() { return glfwGetWindowAttrib(window, GLFW_MAXIMIZED); } void window_size_callback(GLFWwindow*, int width, int height) { glViewport(0, 0, width, height); Window::width = width; Window::height = height; if (!Window::isFullscreen() && !Window::isMaximized()) { Window::getSettings()->width = width; Window::getSettings()->height = height; } Window::resetScissor(); } void character_callback(GLFWwindow* window, unsigned int codepoint){ Events::codepoints.push_back(codepoint); } int Window::initialize(DisplaySettings& settings){ Window::settings = &settings; Window::width = settings.width; Window::height = settings.height; glfwInit(); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); glfwWindowHint(GLFW_SAMPLES, settings.samples); window = glfwCreateWindow(width, height, settings.title, nullptr, nullptr); if (window == nullptr){ std::cerr << "Failed to create GLFW Window" << std::endl; glfwTerminate(); return -1; } glfwMakeContextCurrent(window); glewExperimental = GL_TRUE; if (glewInit() != GLEW_OK){ std::cerr << "Failed to initialize GLEW" << std::endl; return -1; } glViewport(0,0, width, height); glClearColor(0.0f,0.0f,0.0f, 1); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glEnable(GL_BLEND); glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); Events::initialize(); glfwSetKeyCallback(window, key_callback); glfwSetMouseButtonCallback(window, mouse_button_callback); glfwSetCursorPosCallback(window, cursor_position_callback); glfwSetWindowSizeCallback(window, window_size_callback); glfwSetCharCallback(window, character_callback); glfwSetScrollCallback(window, scroll_callback); if (settings.fullscreen) { GLFWmonitor* monitor = glfwGetPrimaryMonitor(); const GLFWvidmode* mode = glfwGetVideoMode(monitor); glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, GLFW_DONT_CARE); } glfwSwapInterval(settings.swapInterval); const GLubyte* vendor = glGetString(GL_VENDOR); const GLubyte* renderer = glGetString(GL_RENDERER); std::cout << "GL Vendor: " << (char*)vendor << std::endl; std::cout << "GL Renderer: " << (char*)renderer << std::endl; return 0; } void Window::clear() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } void Window::clearDepth() { glClear(GL_DEPTH_BUFFER_BIT); } void Window::setBgColor(glm::vec3 color) { glClearColor(color.r, color.g, color.b, 1.0f); } void Window::viewport(int x, int y, int width, int height){ glViewport(x, y, width, height); } void Window::setCursorMode(int mode){ glfwSetInputMode(window, GLFW_CURSOR, mode); } void Window::resetScissor() { scissorArea = vec4(0.0f, 0.0f, width, height); scissorStack = std::stack(); glDisable(GL_SCISSOR_TEST); } void Window::pushScissor(vec4 area) { if (scissorStack.empty()) { glEnable(GL_SCISSOR_TEST); } scissorStack.push(scissorArea); area.z += area.x; area.w += area.y; area.x = fmax(area.x, scissorArea.x); area.y = fmax(area.y, scissorArea.y); area.z = fmin(area.z, scissorArea.z); area.w = fmin(area.w, scissorArea.w); if (area.z < 0.0f || area.w < 0.0f) { glScissor(0, 0, 0, 0); } else { glScissor(area.x, Window::height-area.w, std::max(0, int(area.z-area.x)), std::max(0, int(area.w-area.y))); } scissorArea = area; } void Window::popScissor() { if (scissorStack.empty()) { std::cerr << "warning: extra Window::popScissor call" << std::endl; return; } vec4 area = scissorStack.top(); scissorStack.pop(); if (area.z < 0.0f || area.w < 0.0f) { glScissor(0, 0, 0, 0); } else { glScissor(area.x, Window::height-area.w, std::max(0, int(area.z-area.x)), std::max(0, int(area.w-area.y))); } if (scissorStack.empty()) { glDisable(GL_SCISSOR_TEST); } scissorArea = area; } void Window::terminate(){ Events::finalize(); glfwTerminate(); } bool Window::isShouldClose(){ return glfwWindowShouldClose(window); } void Window::setShouldClose(bool flag){ glfwSetWindowShouldClose(window, flag); } void Window::swapInterval(int interval){ glfwSwapInterval(interval); } void Window::toggleFullscreen(){ settings->fullscreen = !settings->fullscreen; GLFWmonitor* monitor = glfwGetPrimaryMonitor(); const GLFWvidmode* mode = glfwGetVideoMode(monitor); if (Events::_cursor_locked) Events::toggleCursor(); if (settings->fullscreen) { glfwGetWindowPos(window, &posX, &posY); glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, GLFW_DONT_CARE); } else { glfwSetWindowMonitor(window, nullptr, posX, posY, settings->width, settings->height, GLFW_DONT_CARE); glfwSetWindowAttrib(window, GLFW_MAXIMIZED, GLFW_FALSE); } double xPos, yPos; glfwGetCursorPos(window, &xPos, &yPos); Events::x = xPos; Events::y = yPos; } bool Window::isFullscreen() { return settings->fullscreen; } void Window::swapBuffers(){ glfwSwapBuffers(window); Window::resetScissor(); } double Window::time() { return glfwGetTime(); } DisplaySettings* Window::getSettings() { return settings; } ImageData* Window::takeScreenshot() { ubyte* data = new ubyte[width * height * 3]; glPixelStorei(GL_PACK_ALIGNMENT, 1); glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, data); return new ImageData(ImageFormat::rgb888, width, height, data); } bool Window::tryToMaximize(GLFWwindow* window, GLFWmonitor* monitor) { glm::ivec4 windowFrame(0); glm::ivec4 workArea(0); glfwGetWindowFrameSize(window, &windowFrame.x, &windowFrame.y, &windowFrame.z, &windowFrame.w); glfwGetMonitorWorkarea(monitor, &workArea.x, &workArea.y, &workArea.z, &workArea.w); if (Window::width > (uint)workArea.z) Window::width = (uint)workArea.z; if (Window::height > (uint)workArea.w) Window::height = (uint)workArea.w; if (Window::width >= (uint)(workArea.z - (windowFrame.x + windowFrame.z)) && Window::height >= (uint)(workArea.w - (windowFrame.y + windowFrame.w))) { glfwMaximizeWindow(window); return true; } glfwSetWindowSize(window, Window::width, Window::height); glfwSetWindowPos(window, workArea.x + (workArea.z - Window::width) / 2, workArea.y + (workArea.w - Window::height) / 2 + windowFrame.y / 2); return false; }