VoxelEngine/src/logic/scripting/lua/libs/lib__rigidbody.cpp
2025-08-16 13:38:51 +03:00

154 lines
4.2 KiB
C++

#define VC_ENABLE_REFLECTION
#include "util/stringutil.hpp"
#include "libentity.hpp"
static int l_get_vel(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushvec3(L, entity->getRigidbody().hitbox.velocity);
}
return 0;
}
static int l_set_vel(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getRigidbody().hitbox.velocity = lua::tovec3(L, 2);
}
return 0;
}
static int l_is_enabled(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushboolean(L, entity->getRigidbody().enabled);
}
return 0;
}
static int l_set_enabled(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getRigidbody().enabled = lua::toboolean(L, 2);
}
return 0;
}
static int l_get_size(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushvec3(L, entity->getRigidbody().hitbox.halfsize * 2.0f);
}
return 0;
}
static int l_set_size(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getRigidbody().hitbox.halfsize = lua::tovec3(L, 2) * 0.5f;
}
return 0;
}
static int l_get_gravity_scale(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushnumber(L, entity->getRigidbody().hitbox.gravityScale);
}
return 0;
}
static int l_set_gravity_scale(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getRigidbody().hitbox.gravityScale = lua::tovec3(L, 2).y;
}
return 0;
}
static int l_is_vdamping(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushboolean(
L, entity->getRigidbody().hitbox.verticalDamping
);
}
return 0;
}
static int l_set_vdamping(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getRigidbody().hitbox.verticalDamping = lua::toboolean(L, 2);
}
return 0;
}
static int l_is_grounded(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushboolean(L, entity->getRigidbody().hitbox.grounded);
}
return 0;
}
static int l_is_crouching(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushboolean(L, entity->getRigidbody().hitbox.crouching);
}
return 0;
}
static int l_set_crouching(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getRigidbody().hitbox.crouching = lua::toboolean(L, 2);
}
return 0;
}
static int l_get_body_type(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushlstring(
L, BodyTypeMeta.getName(entity->getRigidbody().hitbox.type)
);
}
return 0;
}
static int l_set_body_type(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
if (!BodyTypeMeta.getItem(
lua::tostring(L, 2), entity->getRigidbody().hitbox.type
)) {
throw std::runtime_error(
"unknown body type " + util::quote(lua::tostring(L, 2))
);
}
}
return 0;
}
static int l_get_linear_damping(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushnumber(L, entity->getRigidbody().hitbox.linearDamping);
}
return 0;
}
static int l_set_linear_damping(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getRigidbody().hitbox.linearDamping = lua::tonumber(L, 2);
}
return 0;
}
const luaL_Reg rigidbodylib[] = {
{"is_enabled", lua::wrap<l_is_enabled>},
{"set_enabled", lua::wrap<l_set_enabled>},
{"get_vel", lua::wrap<l_get_vel>},
{"set_vel", lua::wrap<l_set_vel>},
{"get_size", lua::wrap<l_get_size>},
{"set_size", lua::wrap<l_set_size>},
{"get_gravity_scale", lua::wrap<l_get_gravity_scale>},
{"set_gravity_scale", lua::wrap<l_set_gravity_scale>},
{"get_linear_damping", lua::wrap<l_get_linear_damping>},
{"set_linear_damping", lua::wrap<l_set_linear_damping>},
{"is_vdamping", lua::wrap<l_is_vdamping>},
{"set_vdamping", lua::wrap<l_set_vdamping>},
{"is_grounded", lua::wrap<l_is_grounded>},
{"is_crouching", lua::wrap<l_is_crouching>},
{"set_crouching", lua::wrap<l_set_crouching>},
{"get_body_type", lua::wrap<l_get_body_type>},
{"set_body_type", lua::wrap<l_set_body_type>},
{NULL, NULL}};