VoxelEngine/src/frontend/LevelFrontend.hpp
2024-11-14 09:30:41 +03:00

26 lines
586 B
C++

#pragma once
#include <memory>
class Level;
class Assets;
class Player;
class ContentGfxCache;
class LevelController;
class LevelFrontend {
Level& level;
LevelController* controller;
const Assets& assets;
std::unique_ptr<ContentGfxCache> contentCache;
public:
LevelFrontend(Player* currentPlayer, LevelController* controller, Assets& assets);
~LevelFrontend();
Level& getLevel();
const Level& getLevel() const;
const Assets& getAssets() const;
const ContentGfxCache& getContentGfxCache() const;
LevelController* getController() const;
};