#pragma once #include class Level; class Assets; class Player; class ContentGfxCache; class LevelController; class LevelFrontend { Level& level; LevelController* controller; const Assets& assets; std::unique_ptr contentCache; public: LevelFrontend(Player* currentPlayer, LevelController* controller, Assets& assets); ~LevelFrontend(); Level& getLevel(); const Level& getLevel() const; const Assets& getAssets() const; const ContentGfxCache& getContentGfxCache() const; LevelController* getController() const; };