4.1 KiB
Engine events
Block events
Callbacks specified in block script.
function on_placed(x, y, z, playerid)
Called on block placed by player
function on_broken(x, y, z, playerid)
Called on block broken by player
function on_replaced(x, y, z, playerid)
Called on block replaced with other by player
function on_interact(x, y, z, playerid) -> bool
Called on block RMB click interaction. Prevents block placing if true returned.
function on_update(x, y, z)
Called on block update (near block changed)
function on_random_update(x, y, z)
Called on random block update (grass growth)
function on_blocks_tick(tps: int)
Called tps (20) times per second. Use 1/tps instead of time.delta().
function on_block_tick(x, y, z, tps: number)
Called tps (20 / tick-interval) times per second for a block.
Use 1/tps instead of time.delta().
function on_player_tick(playerid: int, tps: int)
Called tps (20) times per second. Use 1/tps instead of time.delta().
Item events
Callbacks specified in item script.
function on_use(playerid: int)
Called on RMB click out of a block.
function on_use_on_block(x: int, y: int, z: int, playerid: int, normal: vec3)
Called on block RMB click. Prevents block placing-block placing if returns true
function on_block_break_by(x: int, y: int, z: int, playerid: int)
Called on block LMB click (unbreakable blocks included). Prevents block destruction if returns true.
World events
Callbacks specified in world.lua script.
function on_world_open()
Called on world open.
function on_world_save()
Called before world save.
function on_world_tick()
Called 20 times per second
function on_world_quit()
Called on world close (after saving)
function on_block_placed(blockid, x, y, z, playerid)
Called on block placed by player
function on_block_replaced(blockid, x, y, z, playerid)
Called on block replaced with other by player
function on_block_broken(blockid, x, y, z, playerid)
Called on block broken by player
function on_block_interact(blockid, x, y, z, playerid) -> bool
Called on block RMB click interaction. Prevents block placing if true returned.
Chunk Events (world.lua)
function on_chunk_present(x: int, z: int, loaded: bool)
Called after a chunk is generated/loaded. If a previously saved chunk is loaded, loaded will be true.
function on_chunk_remove(x: int, z: int)
Called when a chunk is unloaded from the world.
Inventory Events (world.lua)
function on_inventory_open(invid: int, playerid: int)
Called when the inventory is opened. If the inventory was not opened directly by the player, playerid will be -1.
function on_inventory_closed(invid: int, playerid: int)
Called when the inventory is closed.
Layout events
Script layouts/layout_name.xml.lua events.
function on_open(invid: int, x: int, y: int, z: int)
Called on element added to the screen. invid=0 if no inventory bound x,y,z=0 if no block bound
function on_close(invid: int)
Called on element removed from the screen.
HUD events
Callbacks specified in hud.lua script.
function on_hud_open(playerid: int)
Called after world open.
function on_hud_close(playerid: int)
Called on world close (before saving)
events library
events.on(code: str, handler: function)
Adds an event handler by its code, not limited to the standard ones.
events.reset(code: str, [optional] handler: function)
Removes the event, adding a handler if specified.
events.emit(code: str, args...) -> bool
Emits an event by code. If the event does not exist, nothing will happen. The existence of an event is determined by the presence of handlers.
events.remove_by_prefix(packid: str)
Removes all events with the prefix packid:. When you exit the world, events from all packs are unloaded, including core:.