GHOST11111100 792ee63f22
Player Attributes (#578)
* feat: add max interaction distance functionality to Player class and Lua bindings

* feat: add getter and setter for max interaction distance in Player class documentation

* feat: add speed and gravity scale properties with corresponding getters and setters in Player class

* fix: replace deprecated __max and __min with std::max and std::min in setMaxInteractionDistance

* feat: add time scale functionality with getters and setters in World and Engine classes

* remove speed and gravity scale functions from player and world libraries

* remove time scale setting on world open and close

* rename interaction distance functions for consistency

* refactor: update interaction distance functions and remove time scale methods

* refactor: revert classes.lua to dev

* refactor: remove time scale functionality from Engine and World classes

* fix: Now I’ve definitely rolled back `classes.lua`.

* refactor: remove unused player attributes and clean up player class

* Update Player.hpp

removed unused methods from Player.cpp
2025-09-26 21:59:15 +03:00

3.0 KiB

player library

player.create(name: str) -> int

Creates a player and returns id.

player.delete(id: int)

Deletes a player by id.

player.get_pos(playerid: int) -> number, number, number

Returns x, y, z coordinates of the player

player.set_pos(playerid: int, x: number, y: number, z: number)

Set player position

player.get_vel(playerid: int) -> number, number, number

Returns the x, y, z linear velocity of the player

player.set_vel(playerid: int, x: number, y: number, z: number)

Sets x, y, z player linear velocity

player.get_rot(playerid: int, interpolated: bool) -> number, number, number

Returns x, y, z of camera rotation (radians). Interpolation is relevant in cases where the rotation refresh rate is lower than the frame rate.

player.set_rot(playerid: int, x: number, y: number, z: number)

Set camera rotation (radians)

player.get_inventory(playerid: int) -> int, int

Returns player inventory ID and selected slot index (0-9)

player.is_flight(playerid: int) -> bool
player.set_flight(playerid: int, bool)

Getter and setter for player flight mode

player.is_noclip(playerid: int) -> bool
player.set_noclip(playerid: int, bool)

Getter and setter for player noclip mode (collisions disabled)

player.is_infinite_items(playerid: int) -> bool
player.set_infinite_items(playerid: int, bool)

Getter and setter for infinite items (not removed from inventory after use)

player.is_instant_destruction(playerid: int) -> bool
player.set_instant_destruction(playerid: int, bool)

Getter and setter for instant destruction of blocks when the player.destroy binding is activated.

player.is_loading_chunks(playerid: int) -> bool
player.set_loading_chunks(playerid: int, bool)

Getter and setter of the property that determines whether the player is loading chunks.

player.get_interaction_distance(playerid: int) -> float
player.set_interaction_distance(playerid: int, distance: float)

Getter and setter of the property for max interaction distance.

player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
player.get_spawnpoint(playerid: int) -> number, number, number

Spawn point setter and getter

player.is_suspended(pid: int) -> bool
player.set_suspended(pid: int, suspended: bool)

Setter and getter for the player's suspended status.

When suspended, the entity is deleted and the player is disabled from the world simulation.

player.set_name(playerid: int, name: str)
player.get_name(playerid: int) -> str

Player name setter and getter

player.set_selected_slot(playerid: int, slotid: int)

Sets the selected slot index

player.get_selected_block(playerid: int) -> x,y,z

Returns position of the selected block or nil

player.get_selected_entity(playerid: int) -> int

Returns unique indentifier of the entity selected by player

player.get_entity(playerid: int) -> int

Returns unique identifier of the player entity