* feat: add max interaction distance functionality to Player class and Lua bindings * feat: add getter and setter for max interaction distance in Player class documentation * feat: add speed and gravity scale properties with corresponding getters and setters in Player class * fix: replace deprecated __max and __min with std::max and std::min in setMaxInteractionDistance * feat: add time scale functionality with getters and setters in World and Engine classes * remove speed and gravity scale functions from player and world libraries * remove time scale setting on world open and close * rename interaction distance functions for consistency * refactor: update interaction distance functions and remove time scale methods * refactor: revert classes.lua to dev * refactor: remove time scale functionality from Engine and World classes * fix: Now I’ve definitely rolled back `classes.lua`. * refactor: remove unused player attributes and clean up player class * Update Player.hpp removed unused methods from Player.cpp
3.0 KiB
player library
player.create(name: str) -> int
Creates a player and returns id.
player.delete(id: int)
Deletes a player by id.
player.get_pos(playerid: int) -> number, number, number
Returns x, y, z coordinates of the player
player.set_pos(playerid: int, x: number, y: number, z: number)
Set player position
player.get_vel(playerid: int) -> number, number, number
Returns the x, y, z linear velocity of the player
player.set_vel(playerid: int, x: number, y: number, z: number)
Sets x, y, z player linear velocity
player.get_rot(playerid: int, interpolated: bool) -> number, number, number
Returns x, y, z of camera rotation (radians). Interpolation is relevant in cases where the rotation refresh rate is lower than the frame rate.
player.set_rot(playerid: int, x: number, y: number, z: number)
Set camera rotation (radians)
player.get_inventory(playerid: int) -> int, int
Returns player inventory ID and selected slot index (0-9)
player.is_flight(playerid: int) -> bool
player.set_flight(playerid: int, bool)
Getter and setter for player flight mode
player.is_noclip(playerid: int) -> bool
player.set_noclip(playerid: int, bool)
Getter and setter for player noclip mode (collisions disabled)
player.is_infinite_items(playerid: int) -> bool
player.set_infinite_items(playerid: int, bool)
Getter and setter for infinite items (not removed from inventory after use)
player.is_instant_destruction(playerid: int) -> bool
player.set_instant_destruction(playerid: int, bool)
Getter and setter for instant destruction of blocks when the player.destroy binding is activated.
player.is_loading_chunks(playerid: int) -> bool
player.set_loading_chunks(playerid: int, bool)
Getter and setter of the property that determines whether the player is loading chunks.
player.get_interaction_distance(playerid: int) -> float
player.set_interaction_distance(playerid: int, distance: float)
Getter and setter of the property for max interaction distance.
player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
player.get_spawnpoint(playerid: int) -> number, number, number
Spawn point setter and getter
player.is_suspended(pid: int) -> bool
player.set_suspended(pid: int, suspended: bool)
Setter and getter for the player's suspended status.
When suspended, the entity is deleted and the player is disabled from the world simulation.
player.set_name(playerid: int, name: str)
player.get_name(playerid: int) -> str
Player name setter and getter
player.set_selected_slot(playerid: int, slotid: int)
Sets the selected slot index
player.get_selected_block(playerid: int) -> x,y,z
Returns position of the selected block or nil
player.get_selected_entity(playerid: int) -> int
Returns unique indentifier of the entity selected by player
player.get_entity(playerid: int) -> int
Returns unique identifier of the player entity