VoxelEngine/src/world/LevelEvents.cpp
2023-11-05 15:32:46 +03:00

16 lines
407 B
C++

#include "LevelEvents.h"
#include "../voxels/Chunk.h"
using std::vector;
void LevelEvents::listen(lvl_event_type type, chunk_event_func func) {
auto& callbacks = chunk_callbacks[type];
callbacks.push_back(func);
}
void LevelEvents::trigger(lvl_event_type type, Chunk* chunk) {
auto& callbacks = chunk_callbacks[type];
for (chunk_event_func func : callbacks) {
func(type, chunk);
}
}