#include "LevelEvents.h" #include "../voxels/Chunk.h" using std::vector; void LevelEvents::listen(lvl_event_type type, chunk_event_func func) { auto& callbacks = chunk_callbacks[type]; callbacks.push_back(func); } void LevelEvents::trigger(lvl_event_type type, Chunk* chunk) { auto& callbacks = chunk_callbacks[type]; for (chunk_event_func func : callbacks) { func(type, chunk); } }