VoxelEngine/src/voxels/ChunksStorage.cpp
2024-11-11 22:30:42 +03:00

86 lines
2.7 KiB
C++

#include "ChunksStorage.hpp"
#include <algorithm>
#include "content/Content.hpp"
#include "debug/Logger.hpp"
#include "files/WorldFiles.hpp"
#include "items/Inventories.hpp"
#include "lighting/Lightmap.hpp"
#include "maths/voxmaths.hpp"
#include "objects/Entities.hpp"
#include "typedefs.hpp"
#include "world/Level.hpp"
#include "world/World.hpp"
#include "Block.hpp"
#include "Chunk.hpp"
static debug::Logger logger("chunks-storage");
ChunksStorage::ChunksStorage(Level* level) : level(level) {
}
void ChunksStorage::store(const std::shared_ptr<Chunk>& chunk) {
chunksMap[glm::ivec2(chunk->x, chunk->z)] = chunk;
}
std::shared_ptr<Chunk> ChunksStorage::get(int x, int z) const {
auto found = chunksMap.find(glm::ivec2(x, z));
if (found == chunksMap.end()) {
return nullptr;
}
return found->second;
}
void ChunksStorage::remove(int x, int z) {
auto found = chunksMap.find(glm::ivec2(x, z));
if (found != chunksMap.end()) {
chunksMap.erase(found->first);
}
}
static void verifyLoadedChunk(ContentIndices* indices, Chunk* chunk) {
for (size_t i = 0; i < CHUNK_VOL; i++) {
blockid_t id = chunk->voxels[i].id;
if (indices->blocks.get(id) == nullptr) {
auto logline = logger.error();
logline << "corruped block detected at " << i << " of chunk ";
logline << chunk->x << "x" << chunk->z;
logline << " -> " << id;
chunk->voxels[i].id = BLOCK_AIR;
}
}
}
std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
World* world = level->getWorld();
auto& regions = world->wfile.get()->getRegions();
auto chunk = std::make_shared<Chunk>(x, z);
store(chunk);
if (auto data = regions.getVoxels(chunk->x, chunk->z)) {
chunk->decode(data.get());
auto invs = regions.fetchInventories(chunk->x, chunk->z);
chunk->setBlockInventories(std::move(invs));
auto entitiesData = regions.fetchEntities(chunk->x, chunk->z);
if (entitiesData.getType() == dv::value_type::object) {
level->entities->loadEntities(std::move(entitiesData));
chunk->flags.entities = true;
}
chunk->flags.loaded = true;
for (auto& entry : chunk->inventories) {
level->inventories->store(entry.second);
}
verifyLoadedChunk(level->content->getIndices(), chunk.get());
}
if (auto lights = regions.getLights(chunk->x, chunk->z)) {
chunk->lightmap.set(lights.get());
chunk->flags.loadedLights = true;
}
chunk->blocksMetadata = regions.getBlocksData(chunk->x, chunk->z);
return chunk;
}