#include "ChunksStorage.hpp" #include #include "content/Content.hpp" #include "debug/Logger.hpp" #include "files/WorldFiles.hpp" #include "items/Inventories.hpp" #include "lighting/Lightmap.hpp" #include "maths/voxmaths.hpp" #include "objects/Entities.hpp" #include "typedefs.hpp" #include "world/Level.hpp" #include "world/World.hpp" #include "Block.hpp" #include "Chunk.hpp" static debug::Logger logger("chunks-storage"); ChunksStorage::ChunksStorage(Level* level) : level(level) { } void ChunksStorage::store(const std::shared_ptr& chunk) { chunksMap[glm::ivec2(chunk->x, chunk->z)] = chunk; } std::shared_ptr ChunksStorage::get(int x, int z) const { auto found = chunksMap.find(glm::ivec2(x, z)); if (found == chunksMap.end()) { return nullptr; } return found->second; } void ChunksStorage::remove(int x, int z) { auto found = chunksMap.find(glm::ivec2(x, z)); if (found != chunksMap.end()) { chunksMap.erase(found->first); } } static void verifyLoadedChunk(ContentIndices* indices, Chunk* chunk) { for (size_t i = 0; i < CHUNK_VOL; i++) { blockid_t id = chunk->voxels[i].id; if (indices->blocks.get(id) == nullptr) { auto logline = logger.error(); logline << "corruped block detected at " << i << " of chunk "; logline << chunk->x << "x" << chunk->z; logline << " -> " << id; chunk->voxels[i].id = BLOCK_AIR; } } } std::shared_ptr ChunksStorage::create(int x, int z) { World* world = level->getWorld(); auto& regions = world->wfile.get()->getRegions(); auto chunk = std::make_shared(x, z); store(chunk); if (auto data = regions.getVoxels(chunk->x, chunk->z)) { chunk->decode(data.get()); auto invs = regions.fetchInventories(chunk->x, chunk->z); chunk->setBlockInventories(std::move(invs)); auto entitiesData = regions.fetchEntities(chunk->x, chunk->z); if (entitiesData.getType() == dv::value_type::object) { level->entities->loadEntities(std::move(entitiesData)); chunk->flags.entities = true; } chunk->flags.loaded = true; for (auto& entry : chunk->inventories) { level->inventories->store(entry.second); } verifyLoadedChunk(level->content->getIndices(), chunk.get()); } if (auto lights = regions.getLights(chunk->x, chunk->z)) { chunk->lightmap.set(lights.get()); chunk->flags.loadedLights = true; } chunk->blocksMetadata = regions.getBlocksData(chunk->x, chunk->z); return chunk; }