VoxelEngine/src/assets/assetload_funcs.h
2023-12-20 22:23:55 +06:00

28 lines
798 B
C++

#ifndef ASSETS_ASSET_LOADERS_H_
#define ASSETS_ASSET_LOADERS_H_
#include <string>
class ResPaths;
class Assets;
namespace assetload {
bool texture(Assets* assets,
const ResPaths* paths,
const std::string filename,
const std::string name);
bool shader(Assets* assets,
const ResPaths* paths,
const std::string filename,
const std::string name);
bool atlas(Assets* assets,
const ResPaths* paths,
const std::string directory,
const std::string name);
bool font(Assets* assets,
const ResPaths* paths,
const std::string filename,
const std::string name);
}
#endif // ASSETS_ASSET_LOADERS_H_