VoxelEngine/src/voxels/FlatWorldGenerator.cpp
InfiniteCoder e1e3456139 content/
2024-08-04 12:45:08 +03:00

29 lines
860 B
C++

#include "FlatWorldGenerator.hpp"
#include <content/Content.hpp>
#include <core_defs.hpp>
#include "Chunk.hpp"
#include "voxel.hpp"
void FlatWorldGenerator::generate(voxel* voxels, int cx, int cz, int seed) {
for (int z = 0; z < CHUNK_D; z++) {
for (int x = 0; x < CHUNK_W; x++) {
for (int cur_y = 0; cur_y < CHUNK_H; cur_y++) {
int id = BLOCK_AIR;
blockstate state {};
if (cur_y == 2) {
id = idBazalt;
} else if (cur_y == 6) {
id = idGrassBlock;
} else if (cur_y > 2 && cur_y <= 5) {
id = idDirt;
}
voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].id = id;
voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].state = state;
}
}
}
}