#include "FlatWorldGenerator.hpp" #include #include #include "Chunk.hpp" #include "voxel.hpp" void FlatWorldGenerator::generate(voxel* voxels, int cx, int cz, int seed) { for (int z = 0; z < CHUNK_D; z++) { for (int x = 0; x < CHUNK_W; x++) { for (int cur_y = 0; cur_y < CHUNK_H; cur_y++) { int id = BLOCK_AIR; blockstate state {}; if (cur_y == 2) { id = idBazalt; } else if (cur_y == 6) { id = idGrassBlock; } else if (cur_y > 2 && cur_y <= 5) { id = idDirt; } voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].id = id; voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].state = state; } } } }