VoxelEngine/src/maths/LMPacker.cpp
MihailRis 6b037ec7e8 hpp+
2024-05-06 01:27:24 +03:00

153 lines
4.7 KiB
C++

#include "LMPacker.hpp"
#include <algorithm>
inline int getPackerScore(rectangle& rect) {
if (rect.width * rect.height > 100)
return rect.height * rect.height * 1000;
return (rect.width * rect.height * rect.height);
}
LMPacker::LMPacker(const uint32_t sizes[], size_t length) {
for (unsigned int i = 0; i < length/2; i++) {
rectangle rect(i, 0, 0, (int)sizes[i * 2], (int)sizes[i * 2 + 1]);
rects.push_back(rect);
}
sort(rects.begin(), rects.end(), [](rectangle a, rectangle b) {
return -getPackerScore(a) < -getPackerScore(b);
});
}
LMPacker::~LMPacker() {
cleanup();
}
void LMPacker::cleanup() {
if (matrix) {
for (unsigned int y = 0; y < (height >> mbit); y++) {
delete[] matrix[y];
}
delete[] matrix;
}
placed.clear();
}
bool LMPacker::build(uint32_t width, uint32_t height,
uint16_t extension, uint32_t mbit, uint32_t vstep) {
cleanup();
this->mbit = mbit;
this->width = width;
this->height = height;
int mpix = 1 << mbit;
const unsigned int mwidth = width >> mbit;
const unsigned int mheight = height >> mbit;
matrix = new rectangle**[mheight];
for (unsigned int y = 0; y < mheight; y++) {
matrix[y] = new rectangle*[mwidth];
for (unsigned int x = 0; x < mwidth; x++) {
matrix[y][x] = nullptr;
}
}
for (unsigned int i = 0; i < rects.size(); i++) {
rectangle& rect = rects[i];
rect = rectangle(rect.idx, 0, 0, rect.width, rect.height);
rect.width += extension * 2;
rect.height += extension * 2;
if (mpix > 1) {
if (rect.width % mpix > 0) {
rect.extX = mpix - (rect.width % mpix);
}
if (rect.height % mpix > 0) {
rect.extY = mpix - (rect.height % mpix);
}
}
rect.width += rect.extX;
rect.height += rect.extY;
}
bool built = true;
for (unsigned int i = 0; i < rects.size(); i++) {
rectangle* rect = &rects[i];
if (!place(rect, vstep)) {
built = false;
break;
}
}
for (unsigned int i = 0; i < rects.size(); i++) {
rectangle& rect = rects[i];
rect.x += extension;
rect.y += extension;
rect.width -= extension * 2 + rect.extX;
rect.height -= extension * 2 + rect.extY;
}
return built;
}
inline rectangle* findCollision(rectangle*** matrix, int x, int y, int w, int h) {
for (int row = y; row < y+h; row++) {
for (int col = x; col < x+w; col++) {
rectangle* rect = matrix[row][col];
if (rect) {
return rect;
}
}
}
return nullptr;
}
inline void fill(rectangle*** matrix, rectangle* rect, int x, int y, int w, int h) {
for (int row = y; row < y+h; row++) {
for (int col = x; col < x+w; col++) {
matrix[row][col] = rect;
}
}
}
bool LMPacker::place(rectangle* rectptr, uint32_t vstep) {
rectangle& rect = *rectptr;
const unsigned int rw = rect.width >> mbit;
const unsigned int rh = rect.height >> mbit;
if (vstep > 1) {
vstep = (vstep > rh ? vstep : rh);
}
const unsigned int mwidth = width >> mbit;
const unsigned int mheight = height >> mbit;
for (unsigned int y = 0; y + rh < mheight; y += vstep) {
rectangle** line = matrix[y];
bool skiplines = true;
rectangle** lower = matrix[y + rh - 1];
for (unsigned int x = 0; x + rw < mwidth; x++) {
rectangle* prect = line[x];
if (prect) {
x = (prect->x >> mbit) + (prect->width >> mbit) - 1;
} else {
if (skiplines) {
unsigned int lfree = 0;
while (lfree + x < mwidth && !lower[x + lfree] && lfree < rw) {
lfree++;
}
if (lfree >= rw)
skiplines = false;
}
prect = findCollision(matrix, x, y, rw, rh);
if (prect) {
x = (prect->x >> mbit) + (prect->width >> mbit) - 1;
continue;
}
fill(matrix, rectptr, x, y, rw, rh);
rectptr->x = x << mbit;
rectptr->y = y << mbit;
placed.push_back(rectptr);
return true;
}
}
if (skiplines) {
y += rh - vstep;
}
}
return false;
}