153 lines
4.7 KiB
C++
153 lines
4.7 KiB
C++
#include "LMPacker.hpp"
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#include <algorithm>
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inline int getPackerScore(rectangle& rect) {
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if (rect.width * rect.height > 100)
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return rect.height * rect.height * 1000;
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return (rect.width * rect.height * rect.height);
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}
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LMPacker::LMPacker(const uint32_t sizes[], size_t length) {
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for (unsigned int i = 0; i < length/2; i++) {
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rectangle rect(i, 0, 0, (int)sizes[i * 2], (int)sizes[i * 2 + 1]);
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rects.push_back(rect);
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}
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sort(rects.begin(), rects.end(), [](rectangle a, rectangle b) {
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return -getPackerScore(a) < -getPackerScore(b);
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});
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}
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LMPacker::~LMPacker() {
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cleanup();
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}
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void LMPacker::cleanup() {
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if (matrix) {
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for (unsigned int y = 0; y < (height >> mbit); y++) {
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delete[] matrix[y];
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}
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delete[] matrix;
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}
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placed.clear();
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}
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bool LMPacker::build(uint32_t width, uint32_t height,
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uint16_t extension, uint32_t mbit, uint32_t vstep) {
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cleanup();
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this->mbit = mbit;
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this->width = width;
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this->height = height;
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int mpix = 1 << mbit;
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const unsigned int mwidth = width >> mbit;
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const unsigned int mheight = height >> mbit;
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matrix = new rectangle**[mheight];
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for (unsigned int y = 0; y < mheight; y++) {
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matrix[y] = new rectangle*[mwidth];
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for (unsigned int x = 0; x < mwidth; x++) {
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matrix[y][x] = nullptr;
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}
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}
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for (unsigned int i = 0; i < rects.size(); i++) {
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rectangle& rect = rects[i];
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rect = rectangle(rect.idx, 0, 0, rect.width, rect.height);
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rect.width += extension * 2;
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rect.height += extension * 2;
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if (mpix > 1) {
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if (rect.width % mpix > 0) {
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rect.extX = mpix - (rect.width % mpix);
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}
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if (rect.height % mpix > 0) {
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rect.extY = mpix - (rect.height % mpix);
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}
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}
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rect.width += rect.extX;
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rect.height += rect.extY;
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}
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bool built = true;
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for (unsigned int i = 0; i < rects.size(); i++) {
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rectangle* rect = &rects[i];
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if (!place(rect, vstep)) {
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built = false;
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break;
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}
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}
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for (unsigned int i = 0; i < rects.size(); i++) {
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rectangle& rect = rects[i];
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rect.x += extension;
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rect.y += extension;
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rect.width -= extension * 2 + rect.extX;
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rect.height -= extension * 2 + rect.extY;
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}
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return built;
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}
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inline rectangle* findCollision(rectangle*** matrix, int x, int y, int w, int h) {
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for (int row = y; row < y+h; row++) {
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for (int col = x; col < x+w; col++) {
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rectangle* rect = matrix[row][col];
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if (rect) {
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return rect;
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}
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}
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}
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return nullptr;
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}
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inline void fill(rectangle*** matrix, rectangle* rect, int x, int y, int w, int h) {
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for (int row = y; row < y+h; row++) {
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for (int col = x; col < x+w; col++) {
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matrix[row][col] = rect;
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}
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}
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}
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bool LMPacker::place(rectangle* rectptr, uint32_t vstep) {
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rectangle& rect = *rectptr;
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const unsigned int rw = rect.width >> mbit;
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const unsigned int rh = rect.height >> mbit;
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if (vstep > 1) {
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vstep = (vstep > rh ? vstep : rh);
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}
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const unsigned int mwidth = width >> mbit;
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const unsigned int mheight = height >> mbit;
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for (unsigned int y = 0; y + rh < mheight; y += vstep) {
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rectangle** line = matrix[y];
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bool skiplines = true;
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rectangle** lower = matrix[y + rh - 1];
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for (unsigned int x = 0; x + rw < mwidth; x++) {
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rectangle* prect = line[x];
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if (prect) {
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x = (prect->x >> mbit) + (prect->width >> mbit) - 1;
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} else {
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if (skiplines) {
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unsigned int lfree = 0;
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while (lfree + x < mwidth && !lower[x + lfree] && lfree < rw) {
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lfree++;
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}
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if (lfree >= rw)
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skiplines = false;
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}
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prect = findCollision(matrix, x, y, rw, rh);
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if (prect) {
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x = (prect->x >> mbit) + (prect->width >> mbit) - 1;
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continue;
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}
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fill(matrix, rectptr, x, y, rw, rh);
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rectptr->x = x << mbit;
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rectptr->y = y << mbit;
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placed.push_back(rectptr);
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return true;
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}
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}
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if (skiplines) {
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y += rh - vstep;
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}
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}
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return false;
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}
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