228 lines
6.9 KiB
C++
228 lines
6.9 KiB
C++
#include "input.hpp"
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#include <GLFW/glfw3.h>
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#include <unordered_map>
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#ifdef _WIN32
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#include <windows.h>
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#endif // _WIN32
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static std::unordered_map<std::string, int> keycodes {
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{"enter", GLFW_KEY_ENTER},
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{"space", GLFW_KEY_SPACE},
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{"backspace", GLFW_KEY_BACKSPACE},
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{"caps-lock", GLFW_KEY_CAPS_LOCK},
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{"escape", GLFW_KEY_ESCAPE},
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{"delete", GLFW_KEY_DELETE},
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{"home", GLFW_KEY_HOME},
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{"end", GLFW_KEY_END},
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{"tab", GLFW_KEY_TAB},
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{"insert", GLFW_KEY_INSERT},
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{"page-down", GLFW_KEY_PAGE_DOWN},
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{"page-up", GLFW_KEY_PAGE_UP},
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{"left-shift", GLFW_KEY_LEFT_SHIFT},
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{"right-shift", GLFW_KEY_RIGHT_SHIFT},
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{"left-ctrl", GLFW_KEY_LEFT_CONTROL},
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{"right-ctrl", GLFW_KEY_RIGHT_CONTROL},
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{"left-alt", GLFW_KEY_LEFT_ALT},
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{"right-alt", GLFW_KEY_RIGHT_ALT},
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{"left-super", GLFW_KEY_LEFT_SUPER},
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{"right-super", GLFW_KEY_RIGHT_SUPER},
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{"grave-accent", GLFW_KEY_GRAVE_ACCENT},
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{"left", GLFW_KEY_LEFT},
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{"right", GLFW_KEY_RIGHT},
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{"down", GLFW_KEY_DOWN},
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{"up", GLFW_KEY_UP},
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};
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static std::unordered_map<std::string, int> mousecodes {
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{"left", GLFW_MOUSE_BUTTON_1},
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{"right", GLFW_MOUSE_BUTTON_2},
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{"middle", GLFW_MOUSE_BUTTON_3},
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{"side1", GLFW_MOUSE_BUTTON_4},
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{"side2", GLFW_MOUSE_BUTTON_5},
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{"side3", GLFW_MOUSE_BUTTON_6},
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{"side4", GLFW_MOUSE_BUTTON_7},
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{"side5", GLFW_MOUSE_BUTTON_8},
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};
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static std::unordered_map<int, std::string> keynames {};
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static std::unordered_map<int, std::string> buttonsnames{};
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std::string input_util::get_name(mousecode code) {
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auto found = buttonsnames.find(static_cast<int>(code));
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if (found == buttonsnames.end()) {
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return "unknown";
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}
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return found->second;
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}
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std::string input_util::get_name(keycode code) {
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auto found = keynames.find(static_cast<int>(code));
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if (found == keynames.end()) {
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return "unknown";
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}
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return found->second;
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}
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void Binding::reset(inputtype type, int code) {
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this->type = type;
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this->code = code;
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}
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void Binding::reset(keycode code) {
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reset(inputtype::keyboard, static_cast<int>(code));
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}
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void Binding::reset(mousecode code) {
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reset(inputtype::mouse, static_cast<int>(code));
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}
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void input_util::initialize() {
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for (int i = 0; i <= 9; i++) {
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keycodes[std::to_string(i)] = GLFW_KEY_0 + i;
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}
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for (int i = 0; i < 25; i++) {
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keycodes["f" + std::to_string(i + 1)] = GLFW_KEY_F1 + i;
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}
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for (char i = 'a'; i <= 'z'; i++) {
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keycodes[std::string({i})] = GLFW_KEY_A - 'a' + i;
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}
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for (const auto& entry : keycodes) {
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keynames[entry.second] = entry.first;
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}
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for (const auto& entry : mousecodes) {
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buttonsnames[entry.second] = entry.first;
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}
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}
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keycode input_util::keycode_from(const std::string& name) {
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const auto& found = keycodes.find(name);
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if (found == keycodes.end()) {
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return keycode::UNKNOWN;
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}
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return static_cast<keycode>(found->second);
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}
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mousecode input_util::mousecode_from(const std::string& name) {
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const auto& found = mousecodes.find(name);
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if (found == mousecodes.end()) {
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return mousecode::UNKNOWN;
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}
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return static_cast<mousecode>(found->second);
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}
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std::string input_util::to_string(keycode code) {
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int icode_repr = static_cast<int>(code);
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const char* name =
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glfwGetKeyName(icode_repr, glfwGetKeyScancode(icode_repr));
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if (name == nullptr) {
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switch (icode_repr) {
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case GLFW_KEY_TAB:
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return "Tab";
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case GLFW_KEY_LEFT_CONTROL:
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return "Left Ctrl";
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case GLFW_KEY_RIGHT_CONTROL:
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return "Right Ctrl";
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case GLFW_KEY_LEFT_ALT:
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return "Left Alt";
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case GLFW_KEY_RIGHT_ALT:
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return "Right Alt";
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case GLFW_KEY_LEFT_SHIFT:
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return "Left Shift";
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case GLFW_KEY_RIGHT_SHIFT:
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return "Right Shift";
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case GLFW_KEY_CAPS_LOCK:
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return "Caps-Lock";
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case GLFW_KEY_SPACE:
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return "Space";
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case GLFW_KEY_ESCAPE:
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return "Esc";
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case GLFW_KEY_ENTER:
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return "Enter";
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case GLFW_KEY_UP:
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return "Up";
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case GLFW_KEY_DOWN:
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return "Down";
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case GLFW_KEY_LEFT:
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return "Left";
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case GLFW_KEY_RIGHT:
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return "Right";
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case GLFW_KEY_BACKSPACE:
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return "Backspace";
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case GLFW_KEY_F1:
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return "F1";
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case GLFW_KEY_F2:
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return "F2";
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case GLFW_KEY_F3:
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return "F3";
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case GLFW_KEY_F4:
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return "F4";
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case GLFW_KEY_F5:
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return "F5";
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case GLFW_KEY_F6:
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return "F6";
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case GLFW_KEY_F7:
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return "F7";
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case GLFW_KEY_F8:
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return "F8";
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case GLFW_KEY_F9:
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return "F9";
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case GLFW_KEY_F10:
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return "F10";
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case GLFW_KEY_F11:
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return "F11";
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case GLFW_KEY_F12:
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return "F12";
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case GLFW_KEY_DELETE:
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return "Delete";
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case GLFW_KEY_HOME:
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return "Home";
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case GLFW_KEY_END:
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return "End";
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case GLFW_KEY_LEFT_SUPER:
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return "Left Super";
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case GLFW_KEY_RIGHT_SUPER:
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return "Right Super";
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case GLFW_KEY_PAGE_UP:
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return "Page Up";
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case GLFW_KEY_PAGE_DOWN:
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return "Page Down";
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case GLFW_KEY_INSERT:
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return "Insert";
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case GLFW_KEY_PRINT_SCREEN:
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return "Print Screen";
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case GLFW_KEY_NUM_LOCK:
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return "Num Lock";
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case GLFW_KEY_MENU:
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return "Menu";
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case GLFW_KEY_PAUSE:
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return "Pause";
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default:
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return "Unknown";
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}
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}
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return std::string(name);
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}
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std::string input_util::to_string(mousecode code) {
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switch (code) {
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case mousecode::BUTTON_1:
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return "LMB";
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case mousecode::BUTTON_2:
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return "RMB";
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case mousecode::BUTTON_3:
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return "MMB";
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case mousecode::BUTTON_4:
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case mousecode::BUTTON_5:
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case mousecode::BUTTON_6:
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case mousecode::BUTTON_7:
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case mousecode::BUTTON_8:
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return "XButton " + std::to_string(static_cast<int>(code) -
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static_cast<int>(mousecode::BUTTON_3));
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default:
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return "unknown button";
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}
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}
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