#include "input.hpp" #include #include #ifdef _WIN32 #include #endif // _WIN32 static std::unordered_map keycodes { {"enter", GLFW_KEY_ENTER}, {"space", GLFW_KEY_SPACE}, {"backspace", GLFW_KEY_BACKSPACE}, {"caps-lock", GLFW_KEY_CAPS_LOCK}, {"escape", GLFW_KEY_ESCAPE}, {"delete", GLFW_KEY_DELETE}, {"home", GLFW_KEY_HOME}, {"end", GLFW_KEY_END}, {"tab", GLFW_KEY_TAB}, {"insert", GLFW_KEY_INSERT}, {"page-down", GLFW_KEY_PAGE_DOWN}, {"page-up", GLFW_KEY_PAGE_UP}, {"left-shift", GLFW_KEY_LEFT_SHIFT}, {"right-shift", GLFW_KEY_RIGHT_SHIFT}, {"left-ctrl", GLFW_KEY_LEFT_CONTROL}, {"right-ctrl", GLFW_KEY_RIGHT_CONTROL}, {"left-alt", GLFW_KEY_LEFT_ALT}, {"right-alt", GLFW_KEY_RIGHT_ALT}, {"left-super", GLFW_KEY_LEFT_SUPER}, {"right-super", GLFW_KEY_RIGHT_SUPER}, {"grave-accent", GLFW_KEY_GRAVE_ACCENT}, {"left", GLFW_KEY_LEFT}, {"right", GLFW_KEY_RIGHT}, {"down", GLFW_KEY_DOWN}, {"up", GLFW_KEY_UP}, }; static std::unordered_map mousecodes { {"left", GLFW_MOUSE_BUTTON_1}, {"right", GLFW_MOUSE_BUTTON_2}, {"middle", GLFW_MOUSE_BUTTON_3}, {"side1", GLFW_MOUSE_BUTTON_4}, {"side2", GLFW_MOUSE_BUTTON_5}, {"side3", GLFW_MOUSE_BUTTON_6}, {"side4", GLFW_MOUSE_BUTTON_7}, {"side5", GLFW_MOUSE_BUTTON_8}, }; static std::unordered_map keynames {}; static std::unordered_map buttonsnames{}; std::string input_util::get_name(mousecode code) { auto found = buttonsnames.find(static_cast(code)); if (found == buttonsnames.end()) { return "unknown"; } return found->second; } std::string input_util::get_name(keycode code) { auto found = keynames.find(static_cast(code)); if (found == keynames.end()) { return "unknown"; } return found->second; } void Binding::reset(inputtype type, int code) { this->type = type; this->code = code; } void Binding::reset(keycode code) { reset(inputtype::keyboard, static_cast(code)); } void Binding::reset(mousecode code) { reset(inputtype::mouse, static_cast(code)); } void input_util::initialize() { for (int i = 0; i <= 9; i++) { keycodes[std::to_string(i)] = GLFW_KEY_0 + i; } for (int i = 0; i < 25; i++) { keycodes["f" + std::to_string(i + 1)] = GLFW_KEY_F1 + i; } for (char i = 'a'; i <= 'z'; i++) { keycodes[std::string({i})] = GLFW_KEY_A - 'a' + i; } for (const auto& entry : keycodes) { keynames[entry.second] = entry.first; } for (const auto& entry : mousecodes) { buttonsnames[entry.second] = entry.first; } } keycode input_util::keycode_from(const std::string& name) { const auto& found = keycodes.find(name); if (found == keycodes.end()) { return keycode::UNKNOWN; } return static_cast(found->second); } mousecode input_util::mousecode_from(const std::string& name) { const auto& found = mousecodes.find(name); if (found == mousecodes.end()) { return mousecode::UNKNOWN; } return static_cast(found->second); } std::string input_util::to_string(keycode code) { int icode_repr = static_cast(code); const char* name = glfwGetKeyName(icode_repr, glfwGetKeyScancode(icode_repr)); if (name == nullptr) { switch (icode_repr) { case GLFW_KEY_TAB: return "Tab"; case GLFW_KEY_LEFT_CONTROL: return "Left Ctrl"; case GLFW_KEY_RIGHT_CONTROL: return "Right Ctrl"; case GLFW_KEY_LEFT_ALT: return "Left Alt"; case GLFW_KEY_RIGHT_ALT: return "Right Alt"; case GLFW_KEY_LEFT_SHIFT: return "Left Shift"; case GLFW_KEY_RIGHT_SHIFT: return "Right Shift"; case GLFW_KEY_CAPS_LOCK: return "Caps-Lock"; case GLFW_KEY_SPACE: return "Space"; case GLFW_KEY_ESCAPE: return "Esc"; case GLFW_KEY_ENTER: return "Enter"; case GLFW_KEY_UP: return "Up"; case GLFW_KEY_DOWN: return "Down"; case GLFW_KEY_LEFT: return "Left"; case GLFW_KEY_RIGHT: return "Right"; case GLFW_KEY_BACKSPACE: return "Backspace"; case GLFW_KEY_F1: return "F1"; case GLFW_KEY_F2: return "F2"; case GLFW_KEY_F3: return "F3"; case GLFW_KEY_F4: return "F4"; case GLFW_KEY_F5: return "F5"; case GLFW_KEY_F6: return "F6"; case GLFW_KEY_F7: return "F7"; case GLFW_KEY_F8: return "F8"; case GLFW_KEY_F9: return "F9"; case GLFW_KEY_F10: return "F10"; case GLFW_KEY_F11: return "F11"; case GLFW_KEY_F12: return "F12"; case GLFW_KEY_DELETE: return "Delete"; case GLFW_KEY_HOME: return "Home"; case GLFW_KEY_END: return "End"; case GLFW_KEY_LEFT_SUPER: return "Left Super"; case GLFW_KEY_RIGHT_SUPER: return "Right Super"; case GLFW_KEY_PAGE_UP: return "Page Up"; case GLFW_KEY_PAGE_DOWN: return "Page Down"; case GLFW_KEY_INSERT: return "Insert"; case GLFW_KEY_PRINT_SCREEN: return "Print Screen"; case GLFW_KEY_NUM_LOCK: return "Num Lock"; case GLFW_KEY_MENU: return "Menu"; case GLFW_KEY_PAUSE: return "Pause"; default: return "Unknown"; } } return std::string(name); } std::string input_util::to_string(mousecode code) { switch (code) { case mousecode::BUTTON_1: return "LMB"; case mousecode::BUTTON_2: return "RMB"; case mousecode::BUTTON_3: return "MMB"; case mousecode::BUTTON_4: case mousecode::BUTTON_5: case mousecode::BUTTON_6: case mousecode::BUTTON_7: case mousecode::BUTTON_8: return "XButton " + std::to_string(static_cast(code) - static_cast(mousecode::BUTTON_3)); default: return "unknown button"; } }