2024-01-18 20:11:47 +03:00

92 lines
2.6 KiB
C++

#ifndef FRONTEND_GUI_UINODE_H_
#define FRONTEND_GUI_UINODE_H_
#include <glm/glm.hpp>
#include <vector>
#include <memory>
#include <functional>
class Batch2D;
class Assets;
namespace gui {
class UINode;
class GUI;
typedef std::function<void(GUI*)> onaction;
typedef std::function<void(GUI*, double)> onnumberchange;
enum class Align {
left, center, right
};
class UINode {
protected:
glm::vec2 coord;
glm::vec2 size_;
glm::vec4 color_ {1.0f};
glm::vec4 margin_ {1.0f};
bool isvisible = true;
bool sizelock = false;
bool hover_ = false;
bool pressed_ = false;
bool focused_ = false;
bool interactive = true;
Align align_ = Align::left;
UINode* parent = nullptr;
UINode(glm::vec2 coord, glm::vec2 size);
public:
virtual ~UINode();
virtual void act(float delta) {};
virtual void draw(Batch2D* batch, Assets* assets) = 0;
virtual void visible(bool flag);
bool visible() const;
virtual void align(Align align);
Align align() const;
virtual void hover(bool flag);
bool hover() const;
virtual void setParent(UINode* node);
UINode* getParent() const;
virtual void color(glm::vec4 newColor);
glm::vec4 color() const;
virtual void margin(glm::vec4 margin);
glm::vec4 margin() const;
virtual void focus(GUI*) {focused_ = true;}
virtual void click(GUI*, int x, int y);
virtual void clicked(GUI*, int button) {}
virtual void mouseMove(GUI*, int x, int y) {};
virtual void mouseRelease(GUI*, int x, int y);
virtual void scrolled(int value);
bool ispressed() const;
void defocus();
bool isfocused() const;
virtual bool isfocuskeeper() const {return false;}
virtual void typed(unsigned int codepoint) {};
virtual void keyPressed(int key) {};
virtual bool isInside(glm::vec2 pos);
virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self);
virtual bool isInteractive() const;
virtual void setInteractive(bool flag);
virtual glm::vec2 contentOffset() {return glm::vec2(0.0f);};
glm::vec2 calcCoord() const;
virtual void setCoord(glm::vec2 coord);
glm::vec2 size() const;
virtual void size(glm::vec2 size);
void _size(glm::vec2 size);
virtual void refresh() {};
virtual void lock();
};
}
#endif // FRONTEND_GUI_UINODE_H_