VoxelEngine/src/io/engine_paths.hpp

94 lines
2.8 KiB
C++

#pragma once
#include <unordered_map>
#include <stdexcept>
#include <optional>
#include <string>
#include <vector>
#include <tuple>
#include "io.hpp"
#include "data/dv.hpp"
struct PathsRoot {
std::string name;
io::path path;
PathsRoot(std::string name, io::path path)
: name(std::move(name)), path(std::move(path)) {
}
};
class ResPaths {
public:
ResPaths() = default;
ResPaths(std::vector<PathsRoot> roots);
io::path find(const std::string& filename) const;
std::string findRaw(const std::string& filename) const;
std::vector<io::path> listdir(const std::string& folder) const;
std::vector<std::string> listdirRaw(const std::string& folder) const;
/// @brief Read all found list versions from all packs and combine into a
/// single list. Invalid versions will be skipped with logging a warning
/// @param file *.json file path relative to entry point
dv::value readCombinedList(const std::string& file) const;
dv::value readCombinedObject(const std::string& file, bool deep=false) const;
std::vector<io::path> collectRoots();
private:
std::vector<PathsRoot> roots;
};
class EnginePaths {
public:
ResPaths resPaths;
void prepare();
void setUserFilesFolder(std::filesystem::path folder);
const std::filesystem::path& getUserFilesFolder() const;
void setResourcesFolder(std::filesystem::path folder);
const std::filesystem::path& getResourcesFolder() const;
void setScriptFolder(std::filesystem::path folder);
void setProjectFolder(std::filesystem::path folder);
io::path getWorldFolderByName(const std::string& name);
io::path getWorldsFolder() const;
void setCurrentWorldFolder(io::path folder);
io::path getCurrentWorldFolder();
io::path getNewScreenshotFile(const std::string& ext);
std::string mount(const io::path& file);
void unmount(const std::string& name);
std::string createWriteableDevice(const std::string& name);
void setEntryPoints(std::vector<PathsRoot> entryPoints);
std::vector<io::path> scanForWorlds() const;
static std::tuple<std::string, std::string> parsePath(std::string_view view);
static inline io::path CONFIG_DEFAULTS = "config/defaults.toml";
static inline io::path CONTROLS_FILE = "user:controls.toml";
static inline io::path SETTINGS_FILE = "user:settings.toml";
private:
std::filesystem::path userFilesFolder {"."};
std::filesystem::path resourcesFolder {"res"};
std::filesystem::path projectFolder = resourcesFolder;
io::path currentWorldFolder;
std::optional<std::filesystem::path> scriptFolder;
std::vector<PathsRoot> entryPoints;
std::unordered_map<std::string, std::string> writeables;
std::vector<std::string> mounted;
void cleanup();
};