2023-11-23 14:10:08 +03:00

312 lines
10 KiB
C++

#include "menu.h"
#include <string>
#include <memory>
#include <iostream>
#include <filesystem>
#include <glm/glm.hpp>
#include "gui/GUI.h"
#include "gui/panels.h"
#include "gui/controls.h"
#include "screens.h"
#include "../util/stringutil.h"
#include "../files/engine_files.h"
#include "../world/World.h"
#include "../window/Events.h"
#include "../window/Window.h"
#include "../engine.h"
#include "../settings.h"
using glm::vec2;
using glm::vec4;
using std::string;
using std::wstring;
using std::shared_ptr;
using std::filesystem::path;
using std::filesystem::u8path;
using std::filesystem::directory_iterator;
using namespace gui;
inline Button* gotoButton(wstring text, string page, PagesControl* menu) {
return (new Button(text, vec4(10.f)))->listenAction([=](GUI* gui) {
menu->set(page);
});
}
inline Button* backButton(PagesControl* menu) {
return (new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) {
menu->back();
});
}
Panel* create_main_menu_panel(Engine* engine, PagesControl* menu) {
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
panel->color(vec4(0.0f));
panel->add(gotoButton(L"New World", "new-world", menu));
Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f));
worldsPanel->color(vec4(0.1f));
worldsPanel->maxLength(400);
path worldsFolder = enginefs::get_worlds_folder();
if (std::filesystem::is_directory(worldsFolder)) {
for (auto const& entry : directory_iterator(worldsFolder)) {
if (!entry.is_directory()) {
continue;
}
string name = entry.path().filename().string();
Button* button = new Button(util::str2wstr_utf8(name),
vec4(10.0f, 8.0f, 10.0f, 8.0f));
button->color(vec4(0.5f));
button->listenAction([engine, panel, name](GUI*) {
EngineSettings& settings = engine->getSettings();
auto folder = enginefs::get_worlds_folder()/u8path(name);
World* world = new World(name, folder, 42, settings);
auto screen = new LevelScreen(engine,
world->load(settings, engine->getContent()));
engine->setScreen(shared_ptr<Screen>(screen));
});
worldsPanel->add(button);
}
}
panel->add(worldsPanel);
panel->add(gotoButton(L"Settings", "settings", menu));
panel->add((new Button(L"Quit", vec4(10.f)))->listenAction([](GUI*) {
Window::setShouldClose(true);
}));
panel->refresh();
return panel;
}
Panel* create_new_world_panel(Engine* engine, PagesControl* menu) {
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
panel->color(vec4(0.0f));
TextBox* worldNameInput;
{
Label* label = new Label(L"World Name");
panel->add(label);
TextBox* input = new TextBox(L"New World", vec4(6.0f));
panel->add(input);
worldNameInput = input;
}
TextBox* seedInput;
{
Label* label = new Label(L"Seed");
panel->add(shared_ptr<UINode>(label));
uint64_t randseed = rand() ^ (rand() << 8) ^
(rand() << 16) ^ (rand() << 24) ^
((uint64_t)rand() << 32) ^
((uint64_t)rand() << 40) ^
((uint64_t)rand() << 56);
seedInput = new TextBox(std::to_wstring(randseed), vec4(6.0f));
panel->add(seedInput);
}
{
Button* button = new Button(L"Create World", vec4(10.0f));
button->margin(vec4(0, 20, 0, 0));
vec4 basecolor = worldNameInput->color();
button->listenAction([=](GUI*) {
wstring name = worldNameInput->text();
string nameutf8 = util::wstr2str_utf8(name);
// Basic validation
if (!util::is_valid_filename(name) ||
enginefs::is_world_name_used(nameutf8)) {
// blink red two times
panel->listenInterval(0.1f, [worldNameInput, basecolor]() {
static bool flag = true;
if (flag) {
worldNameInput->color(vec4(0.3f, 0.0f, 0.0f, 0.5f));
} else {
worldNameInput->color(basecolor);
}
flag = !flag;
}, 4);
return;
}
wstring seedstr = seedInput->text();
uint64_t seed;
if (util::is_integer(seedstr)) {
try {
seed = std::stoull(seedstr);
} catch (const std::out_of_range& err) {
std::hash<wstring> hash;
seed = hash(seedstr);
}
} else {
std::hash<wstring> hash;
seed = hash(seedstr);
}
std::cout << "world seed: " << seed << std::endl;
EngineSettings& settings = engine->getSettings();
auto folder = enginefs::get_worlds_folder()/u8path(nameutf8);
std::filesystem::create_directories(folder);
World* world = new World(nameutf8, folder, seed, settings);
auto screen = new LevelScreen(engine, world->load(settings, engine->getContent()));
engine->setScreen(shared_ptr<Screen>(screen));
});
panel->add(button);
}
panel->add(backButton(menu));
panel->refresh();
return panel;
}
Panel* create_controls_panel(Engine* engine, PagesControl* menu) {
Panel* panel = new Panel(vec2(400, 200), vec4(2.0f), 1.0f);
panel->color(vec4(0.0f));
Panel* scrollPanel = new Panel(vec2(400, 200), vec4(2.0f), 1.0f);
scrollPanel->color(vec4(0.0f, 0.0f, 0.0f, 0.3f));
scrollPanel->maxLength(500);
for (auto& entry : Events::bindings){
string bindname = entry.first;
Panel* subpanel = new Panel(vec2(400, 40), vec4(5.0f), 1.0f);
subpanel->color(vec4(0.0f));
subpanel->orientation(Orientation::horizontal);
InputBindBox* bindbox = new InputBindBox(entry.second);
subpanel->add(bindbox);
Label* label = new Label(util::str2wstr_utf8(bindname));
label->margin(vec4(6.0f));
subpanel->add(label);
scrollPanel->add(subpanel);
}
panel->add(scrollPanel);
panel->add(backButton(menu));
panel->refresh();
return panel;
}
Panel* create_settings_panel(Engine* engine, PagesControl* menu) {
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
panel->color(vec4(0.0f));
/* Load Distance setting track bar */{
panel->add((new Label(L""))->textSupplier([=]() {
return L"Load Distance: " +
std::to_wstring(engine->getSettings().chunks.loadDistance);
}));
TrackBar* trackbar = new TrackBar(3, 66, 10, 1, 3);
trackbar->supplier([=]() {
return engine->getSettings().chunks.loadDistance;
});
trackbar->consumer([=](double value) {
engine->getSettings().chunks.loadDistance = value;
});
panel->add(trackbar);
}
/* Load Speed setting track bar */{
panel->add((new Label(L""))->textSupplier([=]() {
return L"Load Speed: " +
std::to_wstring(engine->getSettings().chunks.loadSpeed);
}));
TrackBar* trackbar = new TrackBar(1, 32, 10, 1, 1);
trackbar->supplier([=]() {
return engine->getSettings().chunks.loadSpeed;
});
trackbar->consumer([=](double value) {
engine->getSettings().chunks.loadSpeed = value;
});
panel->add(trackbar);
}
/* Fog Curve setting track bar */{
panel->add((new Label(L""))->textSupplier([=]() {
std::wstringstream ss;
ss << std::fixed << std::setprecision(1);
ss << engine->getSettings().graphics.fogCurve;
return L"Fog Curve: " + ss.str();
}));
TrackBar* trackbar = new TrackBar(1.0, 6.0, 1.0, 0.1, 2);
trackbar->supplier([=]() {
return engine->getSettings().graphics.fogCurve;
});
trackbar->consumer([=](double value) {
engine->getSettings().graphics.fogCurve = value;
});
panel->add(trackbar);
}
/* V-Sync checkbox */{
Panel* checkpanel = new Panel(vec2(400, 32), vec4(5.0f), 1.0f);
checkpanel->color(vec4(0.0f));
checkpanel->orientation(Orientation::horizontal);
CheckBox* checkbox = new CheckBox();
checkbox->margin(vec4(0.0f, 0.0f, 5.0f, 0.0f));
checkbox->supplier([=]() {
return engine->getSettings().display.swapInterval != 0;
});
checkbox->consumer([=](bool checked) {
engine->getSettings().display.swapInterval = checked;
});
checkpanel->add(checkbox);
checkpanel->add(new Label(L"V-Sync"));
panel->add(checkpanel);
}
/* Backlight checkbox */{
Panel* checkpanel = new Panel(vec2(400, 32), vec4(5.0f), 1.0f);
checkpanel->color(vec4(0.0f));
checkpanel->orientation(Orientation::horizontal);
CheckBox* checkbox = new CheckBox();
checkbox->margin(vec4(0.0f, 0.0f, 5.0f, 0.0f));
checkbox->supplier([=]() {
return engine->getSettings().graphics.backlight != 0;
});
checkbox->consumer([=](bool checked) {
engine->getSettings().graphics.backlight = checked;
});
checkpanel->add(checkbox);
checkpanel->add(new Label(L"Backlight"));
panel->add(checkpanel);
}
panel->add(gotoButton(L"Controls", "controls", menu));
panel->add(backButton(menu));
panel->refresh();
return panel;
}
Panel* create_pause_panel(Engine* engine, PagesControl* menu) {
Panel* panel = new Panel(vec2(400, 200));
panel->color(vec4(0.0f));
{
Button* button = new Button(L"Continue", vec4(10.0f));
button->listenAction([=](GUI*){
menu->reset();
});
panel->add(shared_ptr<UINode>(button));
}
panel->add(gotoButton(L"Settings", "settings", menu));
{
Button* button = new Button(L"Save and Quit to Menu", vec4(10.f));
button->listenAction([engine](GUI*){
engine->setScreen(shared_ptr<Screen>(new MenuScreen(engine)));
});
panel->add(shared_ptr<UINode>(button));
}
return panel;
}