#include "menu.h" #include #include #include #include #include #include "gui/GUI.h" #include "gui/panels.h" #include "gui/controls.h" #include "screens.h" #include "../util/stringutil.h" #include "../files/engine_files.h" #include "../world/World.h" #include "../window/Events.h" #include "../window/Window.h" #include "../engine.h" #include "../settings.h" using glm::vec2; using glm::vec4; using std::string; using std::wstring; using std::shared_ptr; using std::filesystem::path; using std::filesystem::u8path; using std::filesystem::directory_iterator; using namespace gui; inline Button* gotoButton(wstring text, string page, PagesControl* menu) { return (new Button(text, vec4(10.f)))->listenAction([=](GUI* gui) { menu->set(page); }); } inline Button* backButton(PagesControl* menu) { return (new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) { menu->back(); }); } Panel* create_main_menu_panel(Engine* engine, PagesControl* menu) { Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f); panel->color(vec4(0.0f)); panel->add(gotoButton(L"New World", "new-world", menu)); Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f)); worldsPanel->color(vec4(0.1f)); worldsPanel->maxLength(400); path worldsFolder = enginefs::get_worlds_folder(); if (std::filesystem::is_directory(worldsFolder)) { for (auto const& entry : directory_iterator(worldsFolder)) { if (!entry.is_directory()) { continue; } string name = entry.path().filename().string(); Button* button = new Button(util::str2wstr_utf8(name), vec4(10.0f, 8.0f, 10.0f, 8.0f)); button->color(vec4(0.5f)); button->listenAction([engine, panel, name](GUI*) { EngineSettings& settings = engine->getSettings(); auto folder = enginefs::get_worlds_folder()/u8path(name); World* world = new World(name, folder, 42, settings); auto screen = new LevelScreen(engine, world->load(settings, engine->getContent())); engine->setScreen(shared_ptr(screen)); }); worldsPanel->add(button); } } panel->add(worldsPanel); panel->add(gotoButton(L"Settings", "settings", menu)); panel->add((new Button(L"Quit", vec4(10.f)))->listenAction([](GUI*) { Window::setShouldClose(true); })); panel->refresh(); return panel; } Panel* create_new_world_panel(Engine* engine, PagesControl* menu) { Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f); panel->color(vec4(0.0f)); TextBox* worldNameInput; { Label* label = new Label(L"World Name"); panel->add(label); TextBox* input = new TextBox(L"New World", vec4(6.0f)); panel->add(input); worldNameInput = input; } TextBox* seedInput; { Label* label = new Label(L"Seed"); panel->add(shared_ptr(label)); uint64_t randseed = rand() ^ (rand() << 8) ^ (rand() << 16) ^ (rand() << 24) ^ ((uint64_t)rand() << 32) ^ ((uint64_t)rand() << 40) ^ ((uint64_t)rand() << 56); seedInput = new TextBox(std::to_wstring(randseed), vec4(6.0f)); panel->add(seedInput); } { Button* button = new Button(L"Create World", vec4(10.0f)); button->margin(vec4(0, 20, 0, 0)); vec4 basecolor = worldNameInput->color(); button->listenAction([=](GUI*) { wstring name = worldNameInput->text(); string nameutf8 = util::wstr2str_utf8(name); // Basic validation if (!util::is_valid_filename(name) || enginefs::is_world_name_used(nameutf8)) { // blink red two times panel->listenInterval(0.1f, [worldNameInput, basecolor]() { static bool flag = true; if (flag) { worldNameInput->color(vec4(0.3f, 0.0f, 0.0f, 0.5f)); } else { worldNameInput->color(basecolor); } flag = !flag; }, 4); return; } wstring seedstr = seedInput->text(); uint64_t seed; if (util::is_integer(seedstr)) { try { seed = std::stoull(seedstr); } catch (const std::out_of_range& err) { std::hash hash; seed = hash(seedstr); } } else { std::hash hash; seed = hash(seedstr); } std::cout << "world seed: " << seed << std::endl; EngineSettings& settings = engine->getSettings(); auto folder = enginefs::get_worlds_folder()/u8path(nameutf8); std::filesystem::create_directories(folder); World* world = new World(nameutf8, folder, seed, settings); auto screen = new LevelScreen(engine, world->load(settings, engine->getContent())); engine->setScreen(shared_ptr(screen)); }); panel->add(button); } panel->add(backButton(menu)); panel->refresh(); return panel; } Panel* create_controls_panel(Engine* engine, PagesControl* menu) { Panel* panel = new Panel(vec2(400, 200), vec4(2.0f), 1.0f); panel->color(vec4(0.0f)); Panel* scrollPanel = new Panel(vec2(400, 200), vec4(2.0f), 1.0f); scrollPanel->color(vec4(0.0f, 0.0f, 0.0f, 0.3f)); scrollPanel->maxLength(500); for (auto& entry : Events::bindings){ string bindname = entry.first; Panel* subpanel = new Panel(vec2(400, 40), vec4(5.0f), 1.0f); subpanel->color(vec4(0.0f)); subpanel->orientation(Orientation::horizontal); InputBindBox* bindbox = new InputBindBox(entry.second); subpanel->add(bindbox); Label* label = new Label(util::str2wstr_utf8(bindname)); label->margin(vec4(6.0f)); subpanel->add(label); scrollPanel->add(subpanel); } panel->add(scrollPanel); panel->add(backButton(menu)); panel->refresh(); return panel; } Panel* create_settings_panel(Engine* engine, PagesControl* menu) { Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f); panel->color(vec4(0.0f)); /* Load Distance setting track bar */{ panel->add((new Label(L""))->textSupplier([=]() { return L"Load Distance: " + std::to_wstring(engine->getSettings().chunks.loadDistance); })); TrackBar* trackbar = new TrackBar(3, 66, 10, 1, 3); trackbar->supplier([=]() { return engine->getSettings().chunks.loadDistance; }); trackbar->consumer([=](double value) { engine->getSettings().chunks.loadDistance = value; }); panel->add(trackbar); } /* Load Speed setting track bar */{ panel->add((new Label(L""))->textSupplier([=]() { return L"Load Speed: " + std::to_wstring(engine->getSettings().chunks.loadSpeed); })); TrackBar* trackbar = new TrackBar(1, 32, 10, 1, 1); trackbar->supplier([=]() { return engine->getSettings().chunks.loadSpeed; }); trackbar->consumer([=](double value) { engine->getSettings().chunks.loadSpeed = value; }); panel->add(trackbar); } /* Fog Curve setting track bar */{ panel->add((new Label(L""))->textSupplier([=]() { std::wstringstream ss; ss << std::fixed << std::setprecision(1); ss << engine->getSettings().graphics.fogCurve; return L"Fog Curve: " + ss.str(); })); TrackBar* trackbar = new TrackBar(1.0, 6.0, 1.0, 0.1, 2); trackbar->supplier([=]() { return engine->getSettings().graphics.fogCurve; }); trackbar->consumer([=](double value) { engine->getSettings().graphics.fogCurve = value; }); panel->add(trackbar); } /* V-Sync checkbox */{ Panel* checkpanel = new Panel(vec2(400, 32), vec4(5.0f), 1.0f); checkpanel->color(vec4(0.0f)); checkpanel->orientation(Orientation::horizontal); CheckBox* checkbox = new CheckBox(); checkbox->margin(vec4(0.0f, 0.0f, 5.0f, 0.0f)); checkbox->supplier([=]() { return engine->getSettings().display.swapInterval != 0; }); checkbox->consumer([=](bool checked) { engine->getSettings().display.swapInterval = checked; }); checkpanel->add(checkbox); checkpanel->add(new Label(L"V-Sync")); panel->add(checkpanel); } /* Backlight checkbox */{ Panel* checkpanel = new Panel(vec2(400, 32), vec4(5.0f), 1.0f); checkpanel->color(vec4(0.0f)); checkpanel->orientation(Orientation::horizontal); CheckBox* checkbox = new CheckBox(); checkbox->margin(vec4(0.0f, 0.0f, 5.0f, 0.0f)); checkbox->supplier([=]() { return engine->getSettings().graphics.backlight != 0; }); checkbox->consumer([=](bool checked) { engine->getSettings().graphics.backlight = checked; }); checkpanel->add(checkbox); checkpanel->add(new Label(L"Backlight")); panel->add(checkpanel); } panel->add(gotoButton(L"Controls", "controls", menu)); panel->add(backButton(menu)); panel->refresh(); return panel; } Panel* create_pause_panel(Engine* engine, PagesControl* menu) { Panel* panel = new Panel(vec2(400, 200)); panel->color(vec4(0.0f)); { Button* button = new Button(L"Continue", vec4(10.0f)); button->listenAction([=](GUI*){ menu->reset(); }); panel->add(shared_ptr(button)); } panel->add(gotoButton(L"Settings", "settings", menu)); { Button* button = new Button(L"Save and Quit to Menu", vec4(10.f)); button->listenAction([engine](GUI*){ engine->setScreen(shared_ptr(new MenuScreen(engine))); }); panel->add(shared_ptr(button)); } return panel; }