2025-11-14 20:56:11 +03:00

28 lines
801 B
C++

#include "Canvas.hpp"
#include "graphics/core/Batch2D.hpp"
#include "graphics/core/DrawContext.hpp"
#include "graphics/core/Texture.hpp"
gui::Canvas::Canvas(GUI& gui, ImageFormat format, glm::uvec2 size)
: UINode(gui, size) {
auto data = std::make_shared<ImageData>(format, size.x, size.y);
texture = Texture::from(data.get());
this->data = std::move(data);
}
void gui::Canvas::draw(const DrawContext& pctx, const Assets& assets) {
auto pos = calcPos();
auto col = calcColor();
auto batch = pctx.getBatch2D();
batch->texture(texture.get());
batch->rect(pos.x, pos.y, size.x, size.y, 0, 0, 0, {}, false, false, col);
}
void gui::Canvas::setSize(const glm::vec2& size) {
UINode::setSize(size);
data->extend(size.x, size.y);
texture->reload(*data);
}