2.6 KiB
Item properties
Visual
icon-type and icon itself
Icon type defines a source of an item image displayed in inventory.
- none - invisible type, used for core:empty only (empty item, like the air block). May be removed in future updates.
- sprite - default type. 2D image. Requires icon set to atlas_name:texture_name. Example: blocks:notfound.
There's two atlases available:
- blocks (generated from png files in res/textures/blocks/)
- items (generated from png files in res/textures/items/)
- block - block preview. Block ID must be specified in icon property. Example: base:wood.
Item model - model-name
Name of the item model. The model will be loaded automatically.
Default value is packid:itemname.model.
If the model is not specified, an automatic one will be generated.
Caption and Description
caption - name of item in inventory
description - item description in inventory
this props allow to use md
see Text Styles
Behaviour
placing-block
Specifies what block will be placed on RMB click. Automatically specified in generated items.
Example: an items that places bazalt blocks:
"placing-block": "base:bazalt"
emission
Light emitted when player holds the item in hand.
An array of 3 integers - R, G, B of light in range [0, 15]
Examples:
- [15, 15, 15] - white with maximal intensity
- [7, 0, 0] - dim red light
- [0, 0, 0] - no emission (default value)
stack-size
Maximal number of an item units in one slot. Default - 64.
Number of uses (durability) - uses
Property used via inventory.use.
Property status is displayed in the inventory interface. Display method is defined via uses-display.
Display of uses - uses-display
none- display disablednumber- numberrelation- current value to initial value (x/y)vbar- vertical scale (used by default)
Tags
Tags allow you to designate general properties of items. Names should be formatted as prefix:tag_name.
The prefix is optional, but helps avoid unwanted logical collisions. Example:
{
"tags": [
"core:fuel",
"base_survival:poison",
]
}
Tags can also be added to items from other packs using the your_pack:tags.toml file. Example
"prefix:tag_name" = [
"random_pack:item",
"another_pack:some_block",
]
"other_prefix:other_tag_name" = [
# ...
]