3.6 KiB
3.6 KiB
network library
A library for working with the network.
HTTP requests
-- Performs a GET request to the specified URL.
network.get(
url: str,
-- Function to call when response is received
callback: function(str),
-- Error handler
[optional] onfailure: function(int, str),
-- List of additional request headers
[optional] headers: table<str>
)
-- Example:
network.get("https://api.github.com/repos/MihailRis/VoxelEngine-Cpp/releases/latest", function (s)
print(json.parse(s).name) -- will output the name of the latest engine release
end)
-- A variant for binary files, with a byte array instead of a string in the response.
network.get_binary(
url: str,
callback: function(ByteArray),
[optional] onfailure: function(int, str),
[optional] headers: table<str>
)
-- Performs a POST request to the specified URL.
-- Currently, only `Content-Type: application/json` is supported
-- After receiving the response, passes the text to the callback function.
-- In case of an error, the HTTP response code will be passed to onfailure.
network.post(
url: str,
-- Request body as a table (will be converted to JSON) or string
body: table|str,
-- Function called when response is received
callback: function(str),
-- Error handler
[optional] onfailure: function(int, str),
-- List of additional request headers
[optional] headers: table<str>
)
TCP Connections
network.tcp_connect(
-- Address
address: str,
-- Port
port: int,
-- Function called upon successful connection
-- Sending will not work before connection
-- Socket is passed as the only argument
callback: function(Socket),
-- Function called when a connection error occurs
-- Arguments passed: socket and error text
[optional] error_callback: function(Socket, str)
) --> Socket
Initiates TCP connection.
The Socket class has the following methods:
-- Sends a byte array
socket:send(table|ByteArray|str)
-- Reads the received data
socket:recv(
-- Maximum size of the byte array to read
length: int,
-- Use table instead of Bytearray
[optional] usetable: bool=false
) -> nil|table|Bytearray
-- Returns nil on error (socket is closed or does not exist).
-- If there is no data yet, returns an empty byte array.
-- Closes the connection
socket:close()
-- Returns the number of data bytes available for reading
socket:available() --> int
-- Checks that the socket exists and is not closed.
socket:is_alive() --> bool
-- Checks if the connection is present (using socket:send(...) is available).
socket:is_connected() --> bool
-- Returns the address and port of the connection.
socket:get_address() --> str, int
-- Opens a TCP server.
network.tcp_open(
-- Port
port: int,
-- Function called when connecting
-- The socket of the connected client is passed as the only argument
callback: function(Socket)
) --> ServerSocket
The SocketServer class has the following methods:
-- Closes the server, breaking connections with clients.
server:close()
-- Checks if the TCP server exists and is open.
server:is_open() --> bool
-- Returns the server port.
server:get_port() --> int
Analytics
-- Returns the approximate amount of data sent (including connections to localhost)
-- in bytes.
network.get_total_upload() --> int
-- Returns the approximate amount of data received (including connections to localhost)
-- in bytes.
network.get_total_download() --> int
Other
-- Looks for a free port to use.
network.find_free_port() --> int