62 lines
2.0 KiB
C++

#ifndef LOGIC_SCRIPTING_LUA_STATE_H_
#define LOGIC_SCRIPTING_LUA_STATE_H_
#include <lua.hpp>
#include <string>
#include <stdexcept>
namespace lua {
using luaint = lua_Integer;
using luanumber = lua_Number;
class luaerror : public std::runtime_error {
public:
luaerror(const std::string& message);
};
class LuaState {
lua_State* L;
int nextEnvironment = 1;
void logError(const std::string& text);
void initEnvironment();
public:
LuaState();
~LuaState();
const std::string envName(int env) const;
void loadbuffer(int env, const std::string& src, const std::string& file);
int gettop() const;
int pushivec3(luaint x, luaint y, luaint z);
int pushinteger(luaint x);
int pushnumber(luanumber x);
int pushstring(const std::string& str);
int pushenv(int env);
int pushvalue(int idx);
int pushnil();
int pushglobals();
void pop(int n=1);
bool getfield(const std::string& name);
void setfield(const std::string& name, int idx=-2);
bool toboolean(int index);
luaint tointeger(int index);
int call(int argc);
int callNoThrow(int argc);
int execute(int env, const std::string& src, const std::string& file="<string>");
int eval(int env, const std::string& src, const std::string& file="<eval>");
void openlib(const std::string& name, const luaL_Reg* libfuncs, int nup);
void addfunc(const std::string& name, lua_CFunction func);
bool getglobal(const std::string& name);
void setglobal(const std::string& name);
bool hasglobal(const std::string& name);
bool rename(const std::string& from, const std::string& to);
void remove(const std::string& name);;
void createFuncs();
int createEnvironment(int parent);
void removeEnvironment(int id);
const std::string storeAnonymous();
};
}
#endif // LOGIC_SCRIPTING_LUA_STATE_H_