content-pack specific variables PACK_ENV and PACK_ID
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49fe2108d3
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617017d979
@ -274,7 +274,7 @@ void ContentLoader::loadItem(ItemDef& def, std::string full, std::string name) {
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void ContentLoader::load(ContentBuilder& builder) {
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std::cout << "-- loading pack [" << pack->id << "]" << std::endl;
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auto runtime = new ContentPackRuntime(*pack, scripting::create_environment());
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auto runtime = new ContentPackRuntime(*pack, scripting::create_pack_environment(*pack));
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builder.add(runtime);
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env = runtime->getEnvironment()->getId();
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@ -181,6 +181,11 @@ int lua::LuaState::pushenv(int env) {
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return 0;
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}
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int lua::LuaState::pushvalue(int idx) {
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lua_pushvalue(L, idx);
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return 1;
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}
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int lua::LuaState::pushglobals() {
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lua_pushvalue(L, LUA_GLOBALSINDEX);
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return 1;
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@ -32,6 +32,7 @@ namespace lua {
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int pushnumber(luanumber x);
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int pushstring(const std::string& str);
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int pushenv(int env);
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int pushvalue(int idx);
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int pushnil();
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int pushglobals();
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void pop(int n=1);
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@ -95,6 +95,16 @@ std::unique_ptr<Environment> scripting::create_environment(int parent) {
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return std::make_unique<Environment>(state->createEnvironment(parent));
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}
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std::unique_ptr<Environment> scripting::create_pack_environment(const ContentPack& pack) {
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int id = state->createEnvironment(0);
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state->pushenv(id);
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state->pushvalue(-1);
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state->setfield("PACK_ENV");
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state->pushstring(pack.id);
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state->setfield("PACK_ID");
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return std::make_unique<Environment>(id);
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}
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void scripting::on_world_load(Level* level, BlocksController* blocks) {
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scripting::level = level;
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scripting::content = level->content;
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@ -230,8 +240,6 @@ bool register_event(int env, const std::string& name, const std::string& id) {
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// remove previous name
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state->pushnil();
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state->setfield(name, -3);
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std::cout << id << std::endl;
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// add new global name
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state->setglobal(id);
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state->pop();
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@ -9,6 +9,7 @@ class LuaState;
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class Engine;
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class Content;
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class ContentPack;
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class ContentIndices;
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class Level;
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class Block;
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@ -52,6 +53,7 @@ namespace scripting {
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);
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std::unique_ptr<Environment> create_environment(int parent=0);
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std::unique_ptr<Environment> create_pack_environment(const ContentPack& pack);
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void on_world_load(Level* level, BlocksController* blocks);
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void on_world_save();
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