2023-11-20 01:30:57 +10:00

12 lines
181 B
GLSL

#version 330 core
in vec2 a_textureCoord;
in vec4 a_color;
out vec4 f_color;
uniform sampler2D u_texture;
void main(){
f_color = a_color * texture(u_texture, a_textureCoord);
}