VoxelEngine/res/shaders/lines.glslv
2023-11-20 01:30:57 +10:00

14 lines
232 B
GLSL

#version 330 core
layout (location = 0) in vec3 a_position;
layout (location = 1) in vec4 a_color;
out vec4 v_color;
uniform mat4 u_projview;
void main(){
v_color = a_color;
gl_Position = u_projview * vec4(a_position, 1.0);
}