64 lines
2.2 KiB
YAML

name: CMake
on:
workflow_call:
inputs:
build_type:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
description: Type of build (Debug, Release, RelWithDebInfo, MinSizeRel)
type: string
default: Debug
upload_artifacts:
description: Should upload artifacts or not
type: boolean
default: false
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
strategy:
matrix:
include:
- os: ubuntu-latest
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v4
- name: Install packages
# If libluajit-5.1-dev is not available, use this:
# git clone https://luajit.org/git/luajit.git
# cd luajit
# make && make install INSTALL_INC=/usr/include/lua
run: |
sudo apt-get update
sudo apt-get install libglfw3-dev libglfw3 libglew-dev libglm-dev libpng-dev libopenal-dev libluajit-5.1-dev
sudo ln -s /usr/lib/x86_64-linux-gnu/libluajit-5.1.a /usr/lib/x86_64-linux-gnu/liblua-5.1.a
sudo ln -s /usr/include/luajit-2.1 /usr/include/lua
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only
# required if you are using a single-configuration generator such as
# make.
#
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{inputs.build_type}}
- name: Build
# Build your program with the given configuration
run: |
cmake --build ${{github.workspace}}/build --config ${{inputs.build_type}}
mv ${{github.workspace}}/build/VoxelEngine VoxelEngine
- name: Upload artifacts
if: ${{ inputs.upload_artifacts }}
uses: actions/upload-artifact@v4
with:
name: VoxelEngine
path: |
VoxelEngine
res/*