473 lines
14 KiB
C++
473 lines
14 KiB
C++
#include "InventoryView.h"
|
|
|
|
#include <iostream>
|
|
#include <glm/glm.hpp>
|
|
|
|
#include "../assets/Assets.h"
|
|
#include "../content/Content.h"
|
|
#include "../graphics/core/Atlas.hpp"
|
|
#include "../graphics/core/Batch2D.hpp"
|
|
#include "../graphics/core/Font.hpp"
|
|
#include "../graphics/core/GfxContext.hpp"
|
|
#include "../graphics/core/Shader.hpp"
|
|
#include "../graphics/ui/GUI.hpp"
|
|
#include "../graphics/render/BlocksPreview.hpp"
|
|
#include "../items/Inventories.h"
|
|
#include "../items/Inventory.h"
|
|
#include "../items/ItemDef.h"
|
|
#include "../items/ItemStack.h"
|
|
#include "../logic/scripting/scripting.h"
|
|
#include "../maths/voxmaths.h"
|
|
#include "../objects/Player.h"
|
|
#include "../util/stringutil.h"
|
|
#include "../voxels/Block.h"
|
|
#include "../window/Events.h"
|
|
#include "../window/input.h"
|
|
#include "../world/Level.h"
|
|
#include "LevelFrontend.h"
|
|
|
|
SlotLayout::SlotLayout(
|
|
int index,
|
|
glm::vec2 position,
|
|
bool background,
|
|
bool itemSource,
|
|
slotcallback updateFunc,
|
|
slotcallback shareFunc,
|
|
slotcallback rightClick
|
|
) : index(index),
|
|
position(position),
|
|
background(background),
|
|
itemSource(itemSource),
|
|
updateFunc(updateFunc),
|
|
shareFunc(shareFunc),
|
|
rightClick(rightClick) {}
|
|
|
|
InventoryBuilder::InventoryBuilder() {
|
|
view = std::make_shared<InventoryView>();
|
|
}
|
|
|
|
void InventoryBuilder::addGrid(
|
|
int cols, int count,
|
|
glm::vec2 pos,
|
|
int padding,
|
|
bool addpanel,
|
|
SlotLayout slotLayout
|
|
) {
|
|
const int slotSize = InventoryView::SLOT_SIZE;
|
|
const int interval = InventoryView::SLOT_INTERVAL;
|
|
|
|
int rows = ceildiv(count, cols);
|
|
|
|
uint width = cols * (slotSize + interval) - interval + padding*2;
|
|
uint height = rows * (slotSize + interval) - interval + padding*2;
|
|
|
|
glm::vec2 vsize = view->getSize();
|
|
if (pos.x + width > vsize.x) {
|
|
vsize.x = pos.x + width;
|
|
}
|
|
if (pos.y + height > vsize.y) {
|
|
vsize.y = pos.y + height;
|
|
}
|
|
view->setSize(vsize);
|
|
|
|
if (addpanel) {
|
|
auto panel = std::make_shared<gui::Container>(glm::vec2(width, height));
|
|
view->setColor(glm::vec4(0.122f, 0.122f, 0.122f, 0.878f));
|
|
view->add(panel, pos);
|
|
}
|
|
|
|
for (int row = 0; row < rows; row++) {
|
|
for (int col = 0; col < cols; col++) {
|
|
if (row * cols + col >= count) {
|
|
break;
|
|
}
|
|
glm::vec2 position (
|
|
col * (slotSize + interval) + padding,
|
|
row * (slotSize + interval) + padding
|
|
);
|
|
auto builtSlot = slotLayout;
|
|
builtSlot.index = row * cols + col;
|
|
builtSlot.position = position;
|
|
add(builtSlot);
|
|
}
|
|
}
|
|
}
|
|
|
|
void InventoryBuilder::add(SlotLayout layout) {
|
|
view->add(view->addSlot(layout), layout.position);
|
|
}
|
|
|
|
std::shared_ptr<InventoryView> InventoryBuilder::build() {
|
|
return view;
|
|
}
|
|
|
|
SlotView::SlotView(
|
|
SlotLayout layout
|
|
) : UINode(glm::vec2(InventoryView::SLOT_SIZE)),
|
|
layout(layout)
|
|
{
|
|
setColor(glm::vec4(0, 0, 0, 0.2f));
|
|
}
|
|
|
|
void SlotView::draw(const GfxContext* pctx, Assets* assets) {
|
|
if (bound == nullptr)
|
|
return;
|
|
|
|
const int slotSize = InventoryView::SLOT_SIZE;
|
|
|
|
ItemStack& stack = *bound;
|
|
glm::vec4 tint(1.0f);
|
|
glm::vec2 pos = calcPos();
|
|
glm::vec4 color = getColor();
|
|
|
|
if (hover || highlighted) {
|
|
tint *= 1.333f;
|
|
color = glm::vec4(1, 1, 1, 0.2f);
|
|
}
|
|
|
|
auto batch = pctx->getBatch2D();
|
|
batch->setColor(color);
|
|
if (color.a > 0.0) {
|
|
batch->texture(nullptr);
|
|
if (highlighted) {
|
|
batch->rect(pos.x-4, pos.y-4, slotSize+8, slotSize+8);
|
|
} else {
|
|
batch->rect(pos.x, pos.y, slotSize, slotSize);
|
|
}
|
|
}
|
|
|
|
batch->setColor(glm::vec4(1.0f));
|
|
|
|
auto previews = assets->getAtlas("block-previews");
|
|
auto indices = content->getIndices();
|
|
|
|
ItemDef* item = indices->getItemDef(stack.getItemId());
|
|
switch (item->iconType) {
|
|
case item_icon_type::none:
|
|
break;
|
|
case item_icon_type::block: {
|
|
const Block& cblock = content->requireBlock(item->icon);
|
|
batch->texture(previews->getTexture());
|
|
|
|
UVRegion region = previews->get(cblock.name);
|
|
batch->rect(
|
|
pos.x, pos.y, slotSize, slotSize,
|
|
0, 0, 0, region, false, true, tint);
|
|
break;
|
|
}
|
|
case item_icon_type::sprite: {
|
|
size_t index = item->icon.find(':');
|
|
std::string name = item->icon.substr(index+1);
|
|
UVRegion region(0.0f, 0.0, 1.0f, 1.0f);
|
|
if (index == std::string::npos) {
|
|
batch->texture(assets->getTexture(name));
|
|
} else {
|
|
std::string atlasname = item->icon.substr(0, index);
|
|
Atlas* atlas = assets->getAtlas(atlasname);
|
|
if (atlas && atlas->has(name)) {
|
|
region = atlas->get(name);
|
|
batch->texture(atlas->getTexture());
|
|
}
|
|
}
|
|
batch->rect(
|
|
pos.x, pos.y, slotSize, slotSize,
|
|
0, 0, 0, region, false, true, tint);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (stack.getCount() > 1) {
|
|
auto font = assets->getFont("normal");
|
|
std::wstring text = std::to_wstring(stack.getCount());
|
|
|
|
int x = pos.x+slotSize-text.length()*8;
|
|
int y = pos.y+slotSize-16;
|
|
|
|
batch->setColor({0, 0, 0, 1.0f});
|
|
font->draw(batch, text, x+1, y+1);
|
|
batch->setColor(glm::vec4(1.0f));
|
|
font->draw(batch, text, x, y);
|
|
}
|
|
}
|
|
|
|
void SlotView::setHighlighted(bool flag) {
|
|
highlighted = flag;
|
|
}
|
|
|
|
bool SlotView::isHighlighted() const {
|
|
return highlighted;
|
|
}
|
|
|
|
void SlotView::clicked(gui::GUI* gui, mousecode button) {
|
|
if (bound == nullptr)
|
|
return;
|
|
|
|
auto exchangeSlot = std::dynamic_pointer_cast<SlotView>(gui->get(EXCHANGE_SLOT_NAME));
|
|
if (exchangeSlot == nullptr) {
|
|
return;
|
|
}
|
|
ItemStack& grabbed = exchangeSlot->getStack();
|
|
ItemStack& stack = *bound;
|
|
|
|
if (button == mousecode::BUTTON_1) {
|
|
if (Events::pressed(keycode::LEFT_SHIFT)) {
|
|
if (layout.shareFunc) {
|
|
layout.shareFunc(layout.index, stack);
|
|
}
|
|
if (layout.updateFunc) {
|
|
layout.updateFunc(layout.index, stack);
|
|
}
|
|
return;
|
|
}
|
|
if (!layout.itemSource && stack.accepts(grabbed)) {
|
|
stack.move(grabbed, content->getIndices());
|
|
} else {
|
|
if (layout.itemSource) {
|
|
if (grabbed.isEmpty()) {
|
|
grabbed.set(stack);
|
|
} else {
|
|
grabbed.clear();
|
|
}
|
|
} else {
|
|
std::swap(grabbed, stack);
|
|
}
|
|
}
|
|
} else if (button == mousecode::BUTTON_2) {
|
|
if (layout.rightClick) {
|
|
layout.rightClick(inventoryid, stack);
|
|
if (layout.updateFunc) {
|
|
layout.updateFunc(layout.index, stack);
|
|
}
|
|
return;
|
|
}
|
|
if (layout.itemSource)
|
|
return;
|
|
if (grabbed.isEmpty()) {
|
|
if (!stack.isEmpty()) {
|
|
grabbed.set(stack);
|
|
int halfremain = stack.getCount() / 2;
|
|
grabbed.setCount(stack.getCount() - halfremain);
|
|
stack.setCount(halfremain);
|
|
}
|
|
} else {
|
|
if (stack.isEmpty()) {
|
|
stack.set(grabbed);
|
|
stack.setCount(1);
|
|
grabbed.setCount(grabbed.getCount()-1);
|
|
} else if (stack.accepts(grabbed)){
|
|
stack.setCount(stack.getCount()+1);
|
|
grabbed.setCount(grabbed.getCount()-1);
|
|
}
|
|
}
|
|
}
|
|
if (layout.updateFunc) {
|
|
layout.updateFunc(layout.index, stack);
|
|
}
|
|
}
|
|
|
|
void SlotView::onFocus(gui::GUI* gui) {
|
|
clicked(gui, mousecode::BUTTON_1);
|
|
}
|
|
|
|
void SlotView::bind(
|
|
int64_t inventoryid,
|
|
ItemStack& stack,
|
|
const Content* content
|
|
) {
|
|
this->inventoryid = inventoryid;
|
|
bound = &stack;
|
|
this->content = content;
|
|
}
|
|
|
|
const SlotLayout& SlotView::getLayout() const {
|
|
return layout;
|
|
}
|
|
|
|
ItemStack& SlotView::getStack() {
|
|
return *bound;
|
|
}
|
|
|
|
InventoryView::InventoryView() : Container(glm::vec2()) {
|
|
setColor(glm::vec4(0, 0, 0, 0.0f));
|
|
}
|
|
|
|
InventoryView::~InventoryView() {}
|
|
|
|
|
|
std::shared_ptr<SlotView> InventoryView::addSlot(SlotLayout layout) {
|
|
uint width = InventoryView::SLOT_SIZE + layout.padding;
|
|
uint height = InventoryView::SLOT_SIZE + layout.padding;
|
|
|
|
auto pos = layout.position;
|
|
auto vsize = getSize();
|
|
if (pos.x + width > vsize.x) {
|
|
vsize.x = pos.x + width;
|
|
}
|
|
if (pos.y + height > vsize.y) {
|
|
vsize.y = pos.y + height;
|
|
}
|
|
setSize(vsize);
|
|
|
|
auto slot = std::make_shared<SlotView>(layout);
|
|
if (!layout.background) {
|
|
slot->setColor(glm::vec4());
|
|
}
|
|
slots.push_back(slot.get());
|
|
return slot;
|
|
}
|
|
|
|
std::shared_ptr<Inventory> InventoryView::getInventory() const {
|
|
return inventory;
|
|
}
|
|
|
|
|
|
size_t InventoryView::getSlotsCount() const {
|
|
return slots.size();
|
|
}
|
|
|
|
void InventoryView::bind(
|
|
std::shared_ptr<Inventory> inventory,
|
|
const Content* content
|
|
) {
|
|
this->inventory = inventory;
|
|
this->content = content;
|
|
for (auto slot : slots) {
|
|
slot->bind(
|
|
inventory->getId(),
|
|
inventory->getSlot(slot->getLayout().index),
|
|
content
|
|
);
|
|
}
|
|
}
|
|
|
|
void InventoryView::unbind() {
|
|
inventory = nullptr;
|
|
}
|
|
|
|
void InventoryView::setSelected(int index) {
|
|
for (size_t i = 0; i < slots.size(); i++) {
|
|
slots[i]->setHighlighted(static_cast<int>(i) == index);
|
|
}
|
|
}
|
|
|
|
void InventoryView::setPos(glm::vec2 pos) {
|
|
Container::setPos(pos - origin);
|
|
}
|
|
|
|
void InventoryView::setOrigin(glm::vec2 origin) {
|
|
this->origin = origin;
|
|
}
|
|
|
|
glm::vec2 InventoryView::getOrigin() const {
|
|
return origin;
|
|
}
|
|
|
|
#include "../coders/xml.h"
|
|
#include "../graphics/ui/gui_xml.hpp"
|
|
|
|
static slotcallback readSlotFunc(InventoryView* view, gui::UiXmlReader& reader, xml::xmlelement& element, const std::string& attr) {
|
|
auto consumer = scripting::create_int_array_consumer(
|
|
reader.getEnvironment(),
|
|
element->attr(attr).getText()
|
|
);
|
|
return [=](uint slot, ItemStack& stack) {
|
|
int args[] {int(view->getInventory()->getId()), int(slot)};
|
|
consumer(args, 2);
|
|
};
|
|
}
|
|
|
|
static void readSlot(InventoryView* view, gui::UiXmlReader& reader, xml::xmlelement element) {
|
|
int index = element->attr("index", "0").asInt();
|
|
bool itemSource = element->attr("item-source", "false").asBool();
|
|
SlotLayout layout(index, glm::vec2(), true, itemSource, nullptr, nullptr, nullptr);
|
|
if (element->has("pos")) {
|
|
layout.position = element->attr("pos").asVec2();
|
|
}
|
|
if (element->has("updatefunc")) {
|
|
layout.updateFunc = readSlotFunc(view, reader, element, "updatefunc");
|
|
}
|
|
if (element->has("sharefunc")) {
|
|
layout.shareFunc = readSlotFunc(view, reader, element, "sharefunc");
|
|
}
|
|
if (element->has("onrightclick")) {
|
|
layout.rightClick = readSlotFunc(view, reader, element, "onrightclick");
|
|
}
|
|
auto slot = view->addSlot(layout);
|
|
reader.readUINode(reader, element, *slot);
|
|
view->add(slot);
|
|
}
|
|
|
|
static void readSlotsGrid(InventoryView* view, gui::UiXmlReader& reader, xml::xmlelement element) {
|
|
int startIndex = element->attr("start-index", "0").asInt();
|
|
int rows = element->attr("rows", "0").asInt();
|
|
int cols = element->attr("cols", "0").asInt();
|
|
int count = element->attr("count", "0").asInt();
|
|
const int slotSize = InventoryView::SLOT_SIZE;
|
|
int interval = element->attr("interval", "-1").asInt();
|
|
if (interval < 0) {
|
|
interval = InventoryView::SLOT_INTERVAL;
|
|
}
|
|
int padding = element->attr("padding", "-1").asInt();
|
|
if (padding < 0) {
|
|
padding = interval;
|
|
}
|
|
if (rows == 0) {
|
|
rows = ceildiv(count, cols);
|
|
} else if (cols == 0) {
|
|
cols = ceildiv(count, rows);
|
|
} else if (count == 0) {
|
|
count = rows * cols;
|
|
}
|
|
bool itemSource = element->attr("item-source", "false").asBool();
|
|
SlotLayout layout(-1, glm::vec2(), true, itemSource, nullptr, nullptr, nullptr);
|
|
if (element->has("pos")) {
|
|
layout.position = element->attr("pos").asVec2();
|
|
}
|
|
if (element->has("updatefunc")) {
|
|
layout.updateFunc = readSlotFunc(view, reader, element, "updatefunc");
|
|
}
|
|
if (element->has("sharefunc")) {
|
|
layout.shareFunc = readSlotFunc(view, reader, element, "sharefunc");
|
|
}
|
|
if (element->has("onrightclick")) {
|
|
layout.rightClick = readSlotFunc(view, reader, element, "onrightclick");
|
|
}
|
|
layout.padding = padding;
|
|
|
|
int idx = 0;
|
|
for (int row = 0; row < rows; row++) {
|
|
for (int col = 0; col < cols; col++, idx++) {
|
|
if (idx >= count) {
|
|
return;
|
|
}
|
|
SlotLayout slotLayout = layout;
|
|
slotLayout.index = startIndex + idx;
|
|
slotLayout.position += glm::vec2(
|
|
padding + col * (slotSize + interval),
|
|
padding + (rows-row-1) * (slotSize + interval)
|
|
);
|
|
auto slot = view->addSlot(slotLayout);
|
|
view->add(slot, slotLayout.position);
|
|
}
|
|
}
|
|
}
|
|
|
|
void InventoryView::createReaders(gui::UiXmlReader& reader) {
|
|
reader.add("inventory", [=](gui::UiXmlReader& reader, xml::xmlelement element) {
|
|
auto view = std::make_shared<InventoryView>();
|
|
view->setColor(glm::vec4(0.122f, 0.122f, 0.122f, 0.878f)); // todo: fixme
|
|
reader.addIgnore("slot");
|
|
reader.addIgnore("slots-grid");
|
|
reader.readUINode(reader, element, *view);
|
|
|
|
for (auto& sub : element->getElements()) {
|
|
if (sub->getTag() == "slot") {
|
|
readSlot(view.get(), reader, sub);
|
|
} else if (sub->getTag() == "slots-grid") {
|
|
readSlotsGrid(view.get(), reader, sub);
|
|
}
|
|
}
|
|
return view;
|
|
});
|
|
}
|