removed some redundant code
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63768ccd6d
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@ -40,14 +40,6 @@ ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets) : conte
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ContentGfxCache::~ContentGfxCache() {
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}
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std::shared_ptr<UiDocument> ContentGfxCache::getLayout(const std::string& id) {
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auto found = layouts.find(id);
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if (found == layouts.end()) {
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return nullptr;
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}
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return found->second;
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}
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const Content* ContentGfxCache::getContent() const {
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return content;
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}
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@ -1,35 +1,29 @@
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#ifndef FRONTEND_BLOCKS_GFX_CACHE_H_
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#define FRONTEND_BLOCKS_GFX_CACHE_H_
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include "../typedefs.h"
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class Content;
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class Assets;
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class UiDocument;
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struct UVRegion;
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using uidocuments_map = std::unordered_map<std::string, std::shared_ptr<UiDocument>>;
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class ContentGfxCache {
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const Content* content;
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// array of block sides uv regions (6 per block)
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std::unique_ptr<UVRegion[]> sideregions;
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// all loaded layouts
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uidocuments_map layouts;
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public:
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ContentGfxCache(const Content* content, Assets* assets);
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~ContentGfxCache();
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inline const UVRegion& getRegion(blockid_t id, int side) const {
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return sideregions[id * 6 + side];
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}
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std::shared_ptr<UiDocument> getLayout(const std::string& id);
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const Content* getContent() const;
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};
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#endif // FRONTEND_BLOCKS_GFX_CACHE_H_
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#ifndef FRONTEND_BLOCKS_GFX_CACHE_H_
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#define FRONTEND_BLOCKS_GFX_CACHE_H_
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#include "../typedefs.h"
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#include <memory>
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#include <string>
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#include <unordered_map>
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class Content;
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class Assets;
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struct UVRegion;
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class ContentGfxCache {
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const Content* content;
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// array of block sides uv regions (6 per block)
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std::unique_ptr<UVRegion[]> sideregions;
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public:
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ContentGfxCache(const Content* content, Assets* assets);
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~ContentGfxCache();
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inline const UVRegion& getRegion(blockid_t id, int side) const {
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return sideregions[id * 6 + side];
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}
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const Content* getContent() const;
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};
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#endif // FRONTEND_BLOCKS_GFX_CACHE_H_
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@ -362,10 +362,6 @@ glm::vec2 InventoryView::getOrigin() const {
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return origin;
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}
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void InventoryView::setInventory(std::shared_ptr<Inventory> inventory) {
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this->inventory = inventory;
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}
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#include "../coders/xml.h"
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#include "../graphics/ui/gui_xml.hpp"
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@ -86,8 +86,6 @@ public:
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InventoryView();
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virtual ~InventoryView();
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void setInventory(std::shared_ptr<Inventory> inventory);
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virtual void setPos(glm::vec2 pos) override;
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void setOrigin(glm::vec2 origin);
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@ -13,14 +13,13 @@
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#include "../graphics/core/Mesh.hpp"
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#include "../graphics/core/Shader.hpp"
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#include "../graphics/core/Texture.hpp"
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#include "../graphics/render/BlocksPreview.hpp"
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#include "../graphics/render/WorldRenderer.hpp"
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#include "../graphics/ui/elements/UINode.hpp"
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#include "../graphics/ui/elements/Menu.hpp"
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#include "../graphics/ui/elements/Panel.hpp"
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#include "../graphics/ui/elements/Plotter.hpp"
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#include "../graphics/ui/GUI.hpp"
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#include "../graphics/ui/elements/UINode.hpp"
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#include "../graphics/ui/gui_util.hpp"
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#include "../graphics/ui/GUI.hpp"
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#include "../items/Inventories.h"
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#include "../items/Inventory.h"
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#include "../items/ItemDef.h"
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@ -30,7 +29,6 @@
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#include "../physics/Hitbox.h"
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#include "../typedefs.h"
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#include "../util/stringutil.h"
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#include "../util/timeutil.h"
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#include "../voxels/Block.h"
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#include "../voxels/Chunk.h"
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#include "../voxels/Chunks.h"
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@ -43,13 +41,10 @@
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#include "ContentGfxCache.h"
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#include "InventoryView.h"
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#include "LevelFrontend.h"
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#include "menu.hpp"
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#include "UiDocument.h"
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#include <assert.h>
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#include <iostream>
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#include <memory>
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#include <sstream>
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#include <stdexcept>
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#include <string>
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