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PulseStudio/VoxelEngine
PulseStudio/VoxelEngine
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VoxelEngine/src/logic/scripting
History
MihailRis 13de581b4b add socket:available() --> int
2025-01-07 18:44:40 +03:00
..
lua
add socket:available() --> int
2025-01-07 18:44:40 +03:00
scripting_commons.hpp
update lua chunks sources to the engine format
2024-11-18 14:05:45 +03:00
scripting_functional.cpp
move generator script execution to an isolated Lua state
2024-10-06 18:23:33 +03:00
scripting_functional.hpp
replace '<string>' source name with '[string]'
2024-11-19 09:53:15 +03:00
scripting_hud.cpp
move menu pages loader to Lua & add gui.load_document, file.ext(), file.prefix() & add core:gui_util module
2025-01-06 16:07:16 +03:00
scripting_hud.hpp
move menu pages loader to Lua & add gui.load_document, file.ext(), file.prefix() & add core:gui_util module
2025-01-06 16:07:16 +03:00
scripting_world_generation.cpp
rename engine.hpp/cpp to Engine.hpp/cpp & move Engine, Time and mainloop classes to 'engine' folder
2024-12-25 12:13:03 +03:00
scripting.cpp
fix on_block_common
2024-12-29 21:20:21 +03:00
scripting.hpp
add 'on_breaking', 'on_block_breaking' events
2024-12-21 14:09:17 +03:00
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