VoxelEngine/src/hud_render.h
2022-12-08 21:20:45 +03:00

22 lines
389 B
C++

#ifndef SRC_HUD_RENDER_H_
#define SRC_HUD_RENDER_H_
class Batch2D;
class Camera;
class Level;
class Assets;
class Mesh;
class HudRenderer {
Batch2D* batch;
Camera* uicamera;
// Mesh* crosshair;
public:
HudRenderer();
~HudRenderer();
void draw(Level* level, Assets* assets);
void drawDebug(Level* level, Assets* assets, int fps, bool occlusion);
};
#endif /* SRC_HUD_RENDER_H_ */