22 lines
389 B
C++
22 lines
389 B
C++
#ifndef SRC_HUD_RENDER_H_
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#define SRC_HUD_RENDER_H_
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class Batch2D;
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class Camera;
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class Level;
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class Assets;
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class Mesh;
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class HudRenderer {
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Batch2D* batch;
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Camera* uicamera;
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// Mesh* crosshair;
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public:
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HudRenderer();
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~HudRenderer();
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void draw(Level* level, Assets* assets);
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void drawDebug(Level* level, Assets* assets, int fps, bool occlusion);
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};
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#endif /* SRC_HUD_RENDER_H_ */
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