#ifndef SRC_HUD_RENDER_H_ #define SRC_HUD_RENDER_H_ class Batch2D; class Camera; class Level; class Assets; class Mesh; class HudRenderer { Batch2D* batch; Camera* uicamera; // Mesh* crosshair; public: HudRenderer(); ~HudRenderer(); void draw(Level* level, Assets* assets); void drawDebug(Level* level, Assets* assets, int fps, bool occlusion); }; #endif /* SRC_HUD_RENDER_H_ */