VoxelEngine/src/frontend/UiDocument.cpp
2024-02-16 22:51:47 +03:00

80 lines
2.2 KiB
C++

#include "UiDocument.h"
#include <iostream>
#include "gui/UINode.h"
#include "gui/containers.h"
#include "InventoryView.h"
#include "../logic/scripting/scripting.h"
#include "../files/files.h"
#include "../frontend/gui/gui_xml.h"
UiDocument::UiDocument(
std::string id,
uidocscript script,
std::shared_ptr<gui::UINode> root,
std::unique_ptr<scripting::Environment> env
) : id(id), script(script), root(root), env(std::move(env)) {
collect(map, root);
}
const uinodes_map& UiDocument::getMap() const {
return map;
}
const std::string& UiDocument::getId() const {
return id;
}
const std::shared_ptr<gui::UINode> UiDocument::getRoot() const {
return root;
}
const std::shared_ptr<gui::UINode> UiDocument::get(const std::string& id) const {
auto found = map.find(id);
if (found == map.end()) {
return nullptr;
}
return found->second;
}
const uidocscript& UiDocument::getScript() const {
return script;
}
int UiDocument::getEnvironment() const {
return env->getId();
}
void UiDocument::collect(uinodes_map& map, std::shared_ptr<gui::UINode> node) {
const std::string& id = node->getId();
if (!id.empty()) {
map[id] = node;
}
auto container = dynamic_cast<gui::Container*>(node.get());
if (container) {
for (auto subnode : container->getNodes()) {
collect(map, subnode);
}
}
}
std::unique_ptr<UiDocument> UiDocument::read(AssetsLoader& loader, int penv, std::string namesp, fs::path file) {
const std::string text = files::read_string(file);
auto xmldoc = xml::parse(file.u8string(), text);
auto env = scripting::create_doc_environment(penv, namesp);
gui::UiXmlReader reader(*env, loader);
InventoryView::createReaders(reader);
auto view = reader.readXML(
file.u8string(), xmldoc->getRoot()
);
view->setId("root");
uidocscript script {};
auto scriptFile = fs::path(file.u8string()+".lua");
if (fs::is_regular_file(scriptFile)) {
scripting::load_layout_script(env->getId(), namesp, scriptFile, script);
}
return std::make_unique<UiDocument>(namesp, script, view, std::move(env));
}