#include "UiDocument.h" #include #include "gui/UINode.h" #include "gui/containers.h" #include "InventoryView.h" #include "../logic/scripting/scripting.h" #include "../files/files.h" #include "../frontend/gui/gui_xml.h" UiDocument::UiDocument( std::string id, uidocscript script, std::shared_ptr root, std::unique_ptr env ) : id(id), script(script), root(root), env(std::move(env)) { collect(map, root); } const uinodes_map& UiDocument::getMap() const { return map; } const std::string& UiDocument::getId() const { return id; } const std::shared_ptr UiDocument::getRoot() const { return root; } const std::shared_ptr UiDocument::get(const std::string& id) const { auto found = map.find(id); if (found == map.end()) { return nullptr; } return found->second; } const uidocscript& UiDocument::getScript() const { return script; } int UiDocument::getEnvironment() const { return env->getId(); } void UiDocument::collect(uinodes_map& map, std::shared_ptr node) { const std::string& id = node->getId(); if (!id.empty()) { map[id] = node; } auto container = dynamic_cast(node.get()); if (container) { for (auto subnode : container->getNodes()) { collect(map, subnode); } } } std::unique_ptr UiDocument::read(AssetsLoader& loader, int penv, std::string namesp, fs::path file) { const std::string text = files::read_string(file); auto xmldoc = xml::parse(file.u8string(), text); auto env = scripting::create_doc_environment(penv, namesp); gui::UiXmlReader reader(*env, loader); InventoryView::createReaders(reader); auto view = reader.readXML( file.u8string(), xmldoc->getRoot() ); view->setId("root"); uidocscript script {}; auto scriptFile = fs::path(file.u8string()+".lua"); if (fs::is_regular_file(scriptFile)) { scripting::load_layout_script(env->getId(), namesp, scriptFile, script); } return std::make_unique(namesp, script, view, std::move(env)); }