45 lines
1.4 KiB
Lua
45 lines
1.4 KiB
Lua
local DROP_FORCE = 8
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local DROP_INIT_VEL = {0, 3, 0}
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local note
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function on_hud_open()
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input.add_callback("player.drop", function ()
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if hud.is_paused() or hud.is_inventory_open() then
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return
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end
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local pid = hud.get_player()
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local invid, slot = player.get_inventory(pid)
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local itemid, itemcount = inventory.get(invid, slot)
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if itemid == 0 then
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return
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end
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inventory.set(invid, slot, itemid, itemcount-1)
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local pvel = {player.get_vel(pid)}
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local ppos = vec3.add({player.get_pos(pid)}, {0, 0.7, 0})
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local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE)
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local drop = entities.spawn("base:drop", ppos, {base__drop={
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id=itemid,
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count=1
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}})
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local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL))
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drop.rigidbody:set_vel(velocity)
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end)
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note = gfx.text3d.new({0.5, 99.5, 0.0015}, "Segmentation fault", {
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scale=0.005,
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color={0, 0, 0, 1},
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display="static_billboard",
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xray_opacity=0.2
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})
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end
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function on_hud_render()
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note:update_settings({
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color={math.sin(time.uptime() * 12) * 0.5 + 0.5, 0, 0, 1}
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})
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-- note:set_axis_x({math.sin(time.uptime()), 0, math.cos(time.uptime())})
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note:set_rotation(mat4.rotate({1, 1, 0}, time.uptime() * 57))
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end
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