2024-11-15 04:29:52 +03:00

45 lines
1.4 KiB
Lua

local DROP_FORCE = 8
local DROP_INIT_VEL = {0, 3, 0}
local note
function on_hud_open()
input.add_callback("player.drop", function ()
if hud.is_paused() or hud.is_inventory_open() then
return
end
local pid = hud.get_player()
local invid, slot = player.get_inventory(pid)
local itemid, itemcount = inventory.get(invid, slot)
if itemid == 0 then
return
end
inventory.set(invid, slot, itemid, itemcount-1)
local pvel = {player.get_vel(pid)}
local ppos = vec3.add({player.get_pos(pid)}, {0, 0.7, 0})
local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE)
local drop = entities.spawn("base:drop", ppos, {base__drop={
id=itemid,
count=1
}})
local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL))
drop.rigidbody:set_vel(velocity)
end)
note = gfx.text3d.new({0.5, 99.5, 0.0015}, "Segmentation fault", {
scale=0.005,
color={0, 0, 0, 1},
display="static_billboard",
xray_opacity=0.2
})
end
function on_hud_render()
note:update_settings({
color={math.sin(time.uptime() * 12) * 0.5 + 0.5, 0, 0, 1}
})
-- note:set_axis_x({math.sin(time.uptime()), 0, math.cos(time.uptime())})
note:set_rotation(mat4.rotate({1, 1, 0}, time.uptime() * 57))
end