add .set_rotation(mat4)
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@ -39,5 +39,6 @@ function on_hud_render()
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note:update_settings({
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color={math.sin(time.uptime() * 12) * 0.5 + 0.5, 0, 0, 1}
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})
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note:set_axis_x({math.sin(time.uptime()), 0, math.cos(time.uptime())})
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-- note:set_axis_x({math.sin(time.uptime()), 0, math.cos(time.uptime())})
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note:set_rotation(mat4.rotate({1, 1, 0}, time.uptime() * 57))
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end
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@ -6,6 +6,7 @@ local Text3D = {__index={
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set_axis_x=function(self, v) return gfx.text3d.set_axis_x(self.id, v) end,
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get_axis_y=function(self) return gfx.text3d.get_axis_y(self.id) end,
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set_axis_y=function(self, v) return gfx.text3d.set_axis_y(self.id, v) end,
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set_rotation=function(self, m) return gfx.text3d.set_rotation(self.id, m) end,
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get_text=function(self) return gfx.text3d.get_text(self.id) end,
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set_text=function(self, s) return gfx.text3d.set_text(self.id, s) end,
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update_settings=function(self, t) return gfx.text3d.update_settings(self.id, t) end,
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@ -89,6 +89,15 @@ static int l_update_settings(lua::State* L) {
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return 0;
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}
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static int l_set_rotation(lua::State* L) {
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if (auto note = renderer->texts->get(lua::tointeger(L, 1))) {
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auto matrix = lua::tomat4(L, 2);
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note->setAxisX(matrix * glm::vec4(1, 0, 0, 1));
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note->setAxisY(matrix * glm::vec4(0, 1, 0, 1));
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}
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return 0;
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}
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const luaL_Reg text3dlib[] = {
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{"show", lua::wrap<l_show>},
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{"hide", lua::wrap<l_hide>},
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@ -100,6 +109,7 @@ const luaL_Reg text3dlib[] = {
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{"set_axis_x", lua::wrap<l_set_axis_x>},
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{"get_axis_y", lua::wrap<l_get_axis_y>},
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{"set_axis_y", lua::wrap<l_set_axis_y>},
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{"set_rotation", lua::wrap<l_set_rotation>},
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{"update_settings", lua::wrap<l_update_settings>},
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{NULL, NULL}
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};
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