Logo
Explore Help
Sign In
PulseStudio/VoxelEngine
PulseStudio/VoxelEngine
1
1
Fork 0
You've already forked VoxelEngine
Code Issues Pull Requests Actions Packages Projects Releases 1 Wiki Activity
VoxelEngine/src/logic
History
MihailRis 019c93d524 add 'refresh' containers method
2025-06-01 17:08:01 +03:00
..
scripting
add 'refresh' containers method
2025-06-01 17:08:01 +03:00
BlocksController.cpp
add new block.get_AXIS functions overloads & add rotation support to base:falling_block
2024-12-29 21:48:36 +03:00
BlocksController.hpp
implement player ticks in headless mode & prevent on_player_tick call if player chunk does not exists
2024-12-18 23:31:26 +03:00
ChunksController.cpp
fix "upgrade square is not fully inside of area" error
2025-04-10 23:10:49 +03:00
ChunksController.hpp
implement player ticks in headless mode & prevent on_player_tick call if player chunk does not exists
2024-12-18 23:31:26 +03:00
CommandsInterpreter.cpp
Fix syntax highlighting unicode support (#475)
2025-02-22 01:01:20 +03:00
CommandsInterpreter.hpp
fix: commands repository not reset before world open
2024-11-24 12:54:05 +03:00
EngineController.cpp
add EnumMetadata
2025-04-13 13:53:59 +03:00
EngineController.hpp
introduce local player
2025-01-16 05:59:43 +03:00
LevelController.cpp
fix generator area centering
2025-04-11 20:37:08 +03:00
LevelController.hpp
implement player ticks in headless mode & prevent on_player_tick call if player chunk does not exists
2024-12-18 23:31:26 +03:00
PlayerController.cpp
feat: voxel fragment rotation applying to 'stairs' profile
2025-04-30 21:56:04 +03:00
PlayerController.hpp
refactor: add Window interface
2025-04-02 14:59:53 +03:00
Powered by Gitea Version: 1.23.8 Page: 202ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API