3.7 KiB
player library
player.create(name: str) -> int
Creates a player and returns id.
player.delete(id: int)
Deletes a player by id.
player.get_pos(playerid: int) -> number, number, number
Returns x, y, z coordinates of the player
player.set_pos(playerid: int, x: number, y: number, z: number)
Set player position
player.get_vel(playerid: int) -> number, number, number
Returns the x, y, z linear velocity of the player
player.set_vel(playerid: int, x: number, y: number, z: number)
Sets x, y, z player linear velocity
player.get_rot(playerid: int, interpolated: bool) -> number, number, number
Returns x, y, z of camera rotation (degrees). Interpolation is relevant in cases where the rotation refresh rate is lower than the frame rate.
player.set_rot(playerid: int, x: number, y: number, z: number)
Set camera rotation (degrees)
player.get_dir(playerid: int) -> vec3
Returns the player look direction vector
player.get_inventory(playerid: int) -> int, int
Returns player inventory ID and selected slot index (0-9)
player.is_flight(playerid: int) -> bool
player.set_flight(playerid: int, bool)
Getter and setter for player flight mode
player.is_noclip(playerid: int) -> bool
player.set_noclip(playerid: int, bool)
Getter and setter for player noclip mode (collisions disabled)
player.is_infinite_items(playerid: int) -> bool
player.set_infinite_items(playerid: int, bool)
Getter and setter for infinite items (not removed from inventory after use)
player.is_instant_destruction(playerid: int) -> bool
player.set_instant_destruction(playerid: int, bool)
Getter and setter for instant destruction of blocks when the player.destroy binding is activated.
player.is_loading_chunks(playerid: int) -> bool
player.set_loading_chunks(playerid: int, bool)
Getter and setter of the property that determines whether the player is loading chunks.
player.get_interaction_distance(playerid: int) -> float
player.set_interaction_distance(playerid: int, distance: float)
Getter and setter of the property for max interaction distance.
player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
player.get_spawnpoint(playerid: int) -> number, number, number
Spawn point setter and getter
player.is_suspended(pid: int) -> bool
player.set_suspended(pid: int, suspended: bool)
Setter and getter for the player's suspended status.
When suspended, the entity is deleted and the player is disabled from the world simulation.
player.set_name(playerid: int, name: str)
player.get_name(playerid: int) -> str
Player name setter and getter
player.get_camera(playerid: int) -> int
Returns the index of the player's current camera.
player.set_camera(playerid: int, camera_index: int)
Switches the player's camera. See cameras.
player.set_selected_slot(playerid: int, slotid: int)
Sets the selected slot index
player.get_selected_block(playerid: int) -> x,y,z
Returns position of the selected block or nil
player.get_selected_entity(playerid: int) -> int
Returns unique indentifier of the entity selected by player
player.get_entity(playerid: int) -> int
Returns unique identifier of the player entity
player.get_all_in_radius(center: vec3, radius: number) -> table<int>
Returns an array of player IDs within a sphere with center center and radius radius.
player.get_all() -> table<int>
Returns an array of all active player IDs.
player.get_nearest(position: vec3) -> int
Returns the ID of the player closest to the specified position, or nil if there are no players.