1.9 KiB
1.9 KiB
input library
input.keycode(keyname: str) --> int
Returns key code or -1 if unknown
input.mousecode(mousename: str) --> int
Returns mouse button code or -1 if unknown
input.add_callback(
-- Binding name
bindname: str,
-- Handler
callback: function
-- UI element that owns the handler (responsible for the handler's lifetime)
[optional] owner: Element,
-- Ignore input capture by UI elements
[optional] istoplevel: bool
)
Add binding activation callback. Example:
input.add_callback("hud.inventory", function ()
print("Inventory open key pressed")
end)
Callback may be added to a key.
input.add_callback("key:space", function ()
print("Space pressed")
end)
You can also bind the function lifetime to the UI container instead of the HUD.
In that case, input.add_callback may be used until the on_hud_open is called.
input.add_callback("key:escape", function ()
print("NO")
return true -- prevents previously assigned functions from being called
end, document.root)
input.get_mouse_pos() --> {int, int}
Returns cursor screen position.
input.get_mouse_delta() --> {int, int}
Returns cursor movement delta.
input.get_bindings() --> strings array
Returns all binding names.
input.get_binding_text(bindname: str) --> str
Returns text representation of button by binding name.
input.is_active(bindname: str) --> bool
Checks if the binding is active.
input.set_enabled(bindname: str, flag: bool)
Enables/disables binding until leaving the world.
input.is_pressed(code: str) --> bool
Checks input activity using a code consisting of:
- input type: key or mouse
- input code: [key name](#key names) or mouse button name (left, middle, right)
Example:
if input.is_pressed("key:enter") then
...
end