MihailRis
63b5f4bc6b
Refactor and fixes
2023-11-12 02:44:02 +03:00
MihailRis
e48e41c99a
Added pause menu, new F3 debug panel, fogCurve setting
2023-11-11 15:35:27 +03:00
MihailRis
8b322ea9eb
Added Chunks.resize method
2023-11-06 10:01:42 +03:00
MihailRis
01eb264f44
EngineSettings: chunksLoadDistance, chunksPadding
2023-11-06 01:47:17 +03:00
MihailRis
e437cc99ce
EngineSettings.chunksLoadSpeed; removed unused assets
2023-11-06 00:20:58 +03:00
MihailRis
7730da0056
Project structure update
2023-11-05 22:30:52 +03:00
MihailRis
0cf8382e95
New world format, fixes
2023-11-05 15:32:46 +03:00
MihailRis
e2404830b8
Delete src/voxels/ChunksLoader.cpp
2023-11-02 13:25:57 +03:00
MihailRis
81309b5491
Delete src/voxels/ChunksLoader.h
2023-11-02 13:25:46 +03:00
MihailRis
754c5b80d0
voxels renderer rebuilt, WorldFiles fix
2023-11-02 13:23:52 +03:00
MihailRis
5954369744
Windows compile fixes
2023-10-24 09:56:56 +03:00
MihailRis
4f20abe7ea
Warning fixes, refactor
2023-09-19 23:25:17 +03:00
lllzebralll
a1f9155498
ui update,many fixes
2022-12-08 01:03:12 +03:00
lllzebralll
f04bac6b43
добавленно частичное сглаживание
2022-12-01 20:37:30 +03:00
lllzebralll
900e4ae098
add block rotate
2022-11-19 23:05:33 +03:00
lllzebralll
d2416946d9
inventory
2022-11-19 02:21:15 +03:00
lllzebralll
b1e5a3c6fb
many little fixes
2022-11-08 14:49:10 +03:00
MihailRis
8a073e4e8a
world-wide commit to ruin everything
2022-10-28 22:44:32 +03:00
MihailRis
6965bbe809
PlayerController class (more OOP)
2022-10-01 17:11:43 +03:00
MihailRis
d3f29f8ace
WorldRenderer and HudRenderer classes
2022-10-01 15:59:57 +03:00
lllzebralll
0711cb07f0
add blockSprite
2022-08-11 20:22:20 +03:00
lllzebralll
18266845a6
delete comment
2022-08-10 20:24:13 +03:00
lllzebralll
539c5f90bd
add many feature, but have many draw bugs
2022-08-10 20:18:04 +03:00
MihailRis
bdd3fbf7d4
Added 3 unicode pages for font, fixed UI, added Block.breakable
...
Added 1, 2, 3 and 4 unicode pages from Minecraft.
Font now uses std::wstring instead of std::string
Added Block.breakable field (the only unbreakable block is bedrock)
Bedrock is now selectable
2022-07-14 19:23:31 +03:00
MihailRis
b2872650d6
mini-fix
2022-07-01 02:34:34 +03:00
MihailRis
1038a79b78
Added generation seed support
2022-07-01 02:31:30 +03:00
MihailRis
37dd882fdb
Small chunks render fix
2022-06-29 20:13:49 +03:00
MihailRis
f569378b88
Chunks render moved to ChunksLoader
2022-06-29 19:30:23 +03:00
MihailRis
191b88192b
Added chunks counter to debug info screen
2022-06-29 15:18:31 +03:00
lllzebralll
4e5869882e
micro fix
2022-06-28 19:03:01 +03:00
lllzebralll
0aa891f35f
generation update
2022-06-28 18:35:15 +03:00
MihailRis
8a3287d9b4
Updates in #include <mingw.thread.h>
2022-03-12 23:23:08 +03:00
MihailRis
d2024e5257
Fixed Windows MinGW building
2022-03-12 23:14:45 +03:00
MihailRis
32878de5f3
Small render fixes
2022-03-12 00:50:46 +03:00
MihailRis
e5fd0582d6
Fixed segfault on exit in case of chunk loaders are busy
2022-03-08 20:36:11 +03:00
MihailRis
4661ace697
Removed one loader limit for first 4 chunks loading
2022-03-07 01:35:59 +03:00
MihailRis
aa08a0bc6b
Chunk is invisible until being surrounded by chunks in every direction
2022-03-06 22:19:44 +03:00
MihailRis
551d4cac85
Automatic number of loaders selecting
2022-03-06 03:24:05 +03:00
MihailRis
cbfa073550
More efficient chunk loaders handling (fixed)
2022-03-06 03:18:04 +03:00
MihailRis
f0a74dd821
More efficient chunk loaders handling
2022-03-06 03:15:50 +03:00
MihailRis
35f8ebe79c
Fixed first chunks lighting concurrency problem
2022-03-06 03:01:08 +03:00
MihailRis
30c2d9889e
Fixed lighting artifacts, improved chunks loading speed
...
- No more dark lines while loading chunks
- Less lighting recalculations
- Less chunks mesh rebuilding
2022-03-06 01:20:51 +03:00
MihailRis
b6c328fe1d
Added flight mode ('F' button)
2022-03-04 17:44:14 +03:00
MihailRis
4c2fd0fce2
used 'closes' chunks in ChunksLoader lights calculations
2022-02-28 04:19:40 +03:00
MihailRis
4651ab776b
Reference counting for Chunk | changed ChunksLoader
2022-02-28 03:56:02 +03:00
MihailRis
bc9d29cf68
A lot of changes in almost all files
2022-02-28 02:30:15 +03:00
MihailRis
01c6c854e1
Optimized lighting, frustum culling, generator
...
- Extended CHUNK_H to 256
- Modified world generator for new world height
- Added simple 2d frustum culling
- Optimized sky lighting calculations
2021-09-17 19:15:14 +03:00
MihailRis
1a00a11917
All changes made for 10th part of tutorial
...
voxel_engine.cpp - changed structure, added character controls, physics
almost all files are modified (including shaders)
+ new source directory - physics
2021-08-04 01:45:04 +03:00
MihailRis
e1cdcf01e9
Add files via upload
2021-04-25 16:08:48 +03:00