49 Commits

Author SHA1 Message Date
MihailRis
63b5f4bc6b Refactor and fixes 2023-11-12 02:44:02 +03:00
MihailRis
e48e41c99a Added pause menu, new F3 debug panel, fogCurve setting 2023-11-11 15:35:27 +03:00
MihailRis
8b322ea9eb
Added Chunks.resize method 2023-11-06 10:01:42 +03:00
MihailRis
01eb264f44 EngineSettings: chunksLoadDistance, chunksPadding 2023-11-06 01:47:17 +03:00
MihailRis
e437cc99ce EngineSettings.chunksLoadSpeed; removed unused assets 2023-11-06 00:20:58 +03:00
MihailRis
7730da0056 Project structure update 2023-11-05 22:30:52 +03:00
MihailRis
0cf8382e95
New world format, fixes 2023-11-05 15:32:46 +03:00
MihailRis
e2404830b8
Delete src/voxels/ChunksLoader.cpp 2023-11-02 13:25:57 +03:00
MihailRis
81309b5491
Delete src/voxels/ChunksLoader.h 2023-11-02 13:25:46 +03:00
MihailRis
754c5b80d0
voxels renderer rebuilt, WorldFiles fix 2023-11-02 13:23:52 +03:00
MihailRis
5954369744
Windows compile fixes 2023-10-24 09:56:56 +03:00
MihailRis
4f20abe7ea
Warning fixes, refactor 2023-09-19 23:25:17 +03:00
lllzebralll
a1f9155498 ui update,many fixes 2022-12-08 01:03:12 +03:00
lllzebralll
f04bac6b43 добавленно частичное сглаживание 2022-12-01 20:37:30 +03:00
lllzebralll
900e4ae098 add block rotate 2022-11-19 23:05:33 +03:00
lllzebralll
d2416946d9 inventory 2022-11-19 02:21:15 +03:00
lllzebralll
b1e5a3c6fb many little fixes 2022-11-08 14:49:10 +03:00
MihailRis
8a073e4e8a world-wide commit to ruin everything 2022-10-28 22:44:32 +03:00
MihailRis
6965bbe809 PlayerController class (more OOP) 2022-10-01 17:11:43 +03:00
MihailRis
d3f29f8ace WorldRenderer and HudRenderer classes 2022-10-01 15:59:57 +03:00
lllzebralll
0711cb07f0 add blockSprite 2022-08-11 20:22:20 +03:00
lllzebralll
18266845a6 delete comment 2022-08-10 20:24:13 +03:00
lllzebralll
539c5f90bd add many feature, but have many draw bugs 2022-08-10 20:18:04 +03:00
MihailRis
bdd3fbf7d4
Added 3 unicode pages for font, fixed UI, added Block.breakable
Added 1, 2, 3 and 4 unicode pages from Minecraft.
Font now uses std::wstring instead of std::string
Added Block.breakable field (the only unbreakable block is bedrock)
Bedrock is now selectable
2022-07-14 19:23:31 +03:00
MihailRis
b2872650d6
mini-fix 2022-07-01 02:34:34 +03:00
MihailRis
1038a79b78
Added generation seed support 2022-07-01 02:31:30 +03:00
MihailRis
37dd882fdb
Small chunks render fix 2022-06-29 20:13:49 +03:00
MihailRis
f569378b88
Chunks render moved to ChunksLoader 2022-06-29 19:30:23 +03:00
MihailRis
191b88192b
Added chunks counter to debug info screen 2022-06-29 15:18:31 +03:00
lllzebralll
4e5869882e micro fix 2022-06-28 19:03:01 +03:00
lllzebralll
0aa891f35f generation update 2022-06-28 18:35:15 +03:00
MihailRis
8a3287d9b4
Updates in #include <mingw.thread.h> 2022-03-12 23:23:08 +03:00
MihailRis
d2024e5257
Fixed Windows MinGW building 2022-03-12 23:14:45 +03:00
MihailRis
32878de5f3
Small render fixes 2022-03-12 00:50:46 +03:00
MihailRis
e5fd0582d6
Fixed segfault on exit in case of chunk loaders are busy 2022-03-08 20:36:11 +03:00
MihailRis
4661ace697
Removed one loader limit for first 4 chunks loading 2022-03-07 01:35:59 +03:00
MihailRis
aa08a0bc6b
Chunk is invisible until being surrounded by chunks in every direction 2022-03-06 22:19:44 +03:00
MihailRis
551d4cac85
Automatic number of loaders selecting 2022-03-06 03:24:05 +03:00
MihailRis
cbfa073550
More efficient chunk loaders handling (fixed) 2022-03-06 03:18:04 +03:00
MihailRis
f0a74dd821
More efficient chunk loaders handling 2022-03-06 03:15:50 +03:00
MihailRis
35f8ebe79c
Fixed first chunks lighting concurrency problem 2022-03-06 03:01:08 +03:00
MihailRis
30c2d9889e
Fixed lighting artifacts, improved chunks loading speed
- No more dark lines while loading chunks
- Less lighting recalculations
- Less chunks mesh rebuilding
2022-03-06 01:20:51 +03:00
MihailRis
b6c328fe1d
Added flight mode ('F' button) 2022-03-04 17:44:14 +03:00
MihailRis
4c2fd0fce2
used 'closes' chunks in ChunksLoader lights calculations 2022-02-28 04:19:40 +03:00
MihailRis
4651ab776b
Reference counting for Chunk | changed ChunksLoader 2022-02-28 03:56:02 +03:00
MihailRis
bc9d29cf68
A lot of changes in almost all files 2022-02-28 02:30:15 +03:00
MihailRis
01c6c854e1
Optimized lighting, frustum culling, generator
- Extended CHUNK_H to 256
- Modified world generator for new world height
- Added simple 2d frustum culling
- Optimized sky lighting calculations
2021-09-17 19:15:14 +03:00
MihailRis
1a00a11917
All changes made for 10th part of tutorial
voxel_engine.cpp - changed structure, added character controls, physics
almost all files are modified (including shaders)
+ new source directory - physics
2021-08-04 01:45:04 +03:00
MihailRis
e1cdcf01e9
Add files via upload 2021-04-25 16:08:48 +03:00