More efficient chunk loaders handling (fixed)

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MihailRis 2022-03-06 03:18:04 +03:00 committed by GitHub
parent f0a74dd821
commit cbfa073550
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@ -12,10 +12,12 @@ private:
Chunks* chunks;
Lighting* lighting;
ChunksLoader** loaders;
int _totalLoaded = 0;
public:
ChunksController(Chunks* chunks, Lighting* lighting);
~ChunksController();
int countFreeLoaders();
bool loadVisible(WorldFiles* worldFiles);
bool _buildMeshes(VoxelRenderer* renderer, int tick);
};