795 Commits

Author SHA1 Message Date
MihailRis
e849d5e9b7 feat: deferred lighting (WIP) 2025-06-14 22:43:18 +03:00
MihailRis
2ad076bec3 fix gbuffer attachment wrapping 2025-06-14 20:42:43 +03:00
MihailRis
436a89b066 feat: post-effects array parameters & add gfx.posteffects.set_array & make shadows opacity depending on clouds opacity 2025-06-14 20:06:05 +03:00
MihailRis
02a91e0b72 add 'advanced' post-effect load configuration 2025-06-13 23:28:16 +03:00
MihailRis
1a3fb9f5b3 fix night shadows 2025-06-11 00:51:42 +03:00
MihailRis
d030fbc3d5 fix in-hand item render 2025-06-10 20:29:32 +03:00
MihailRis
6927a87973 Merge branch 'main' into update-gfx-pipeline 2025-06-02 21:42:56 +03:00
MihailRis
96b760754e fix windows build 2025-06-02 21:24:49 +03:00
MihailRis
634a56a355 update splitbox refresh method 2025-06-01 23:10:56 +03:00
MihailRis
4ff42b94c3 update editor & rename 'model' property to 'src' 2025-06-01 23:09:59 +03:00
MihailRis
32bb30ff83 Merge branch 'model3dview' into update-gfx-pipeline 2025-05-30 21:37:25 +03:00
MihailRis
45f845eb10 fix: 'box' primitive uv & update stairs model 2025-05-29 20:53:39 +03:00
MihailRis
1366316895 add modelviewer test to code_editor.xml 2025-05-24 20:21:08 +03:00
MihailRis
7a25560bc0 add 'modelviewer' ui element 2025-05-24 19:28:24 +03:00
MihailRis
d3c45fbabc fix: act method not called in iframe sub-nodes 2025-05-24 16:59:51 +03:00
MihailRis
ed5efd9c3a improve shadows 2025-05-21 21:41:01 +03:00
MihailRis
44f7051a94 fix a_distance 2025-05-12 07:04:08 +03:00
MihailRis
9e05f6dbb6 simple cascade shadows test 2025-05-12 00:25:39 +03:00
MihailRis
ad0396b31e improve shadow map stability 2025-05-11 20:55:35 +03:00
MihailRis
b272d86619 add 'grahics.advanced-render' and 'graphics.shadows-quality' settings 2025-05-11 01:09:41 +03:00
MihailRis
b5253bff99 fix segfault 2025-05-10 16:29:30 +03:00
MihailRis
8bb03a004f refactor & fix random deleting texture 2025-05-10 16:13:06 +03:00
MihailRis
e158b384fa feat: shadows in fast pipeline & improve lights mix 2025-05-10 14:12:52 +03:00
MihailRis
30a0b81680 refactor shaders 2025-05-09 23:51:34 +03:00
MihailRis
36e5ff2472 update skybox & fix block overlay 2025-05-09 22:46:07 +03:00
MihailRis
657b4304b4 improve shading & enable disabled elements 2025-05-09 21:52:29 +03:00
MihailRis
c1608fe8e2 split render pipelines 2025-05-09 15:31:04 +03:00
MihailRis
fc46b7c434 initial commit 2025-05-07 20:42:50 +03:00
MihailRis
895855434f fix custom models instancing for different blocks 2025-05-02 18:42:12 +03:00
MihailRis
9a0f6b23b0 feat: process external custom block models for variable textures 2025-05-02 15:12:01 +03:00
MihailRis
3e2bf8a1d3 fix custom block models culling 2025-04-30 21:55:29 +03:00
MihailRis
4e5199d89a feat: lights debug mode 2025-04-29 15:59:52 +03:00
MihailRis
87dc9ed167 minor refactor 2025-04-29 12:00:13 +03:00
MihailRis
9edff1b0f1 remove an extra check 2025-04-27 22:14:48 +03:00
MihailRis
9a68886cd5 feat: additional culling checks 2025-04-27 22:02:24 +03:00
MihailRis
b72599e7ee feat: custom models simple culling 2025-04-27 21:17:24 +03:00
MihailRis
6bca93a1cd improve custom models AO 2025-04-27 21:02:49 +03:00
MihailRis
c913165f9f fix tetragons normals calculation 2025-04-27 19:39:13 +03:00
MihailRis
20e3a961f9 add BlockModel struct 2025-04-27 18:21:56 +03:00
MihailRis
718f5d1089 rename BlockModel to BlockModelType 2025-04-27 15:18:14 +03:00
MihailRis
ad07ec61cd Merge branch 'main' into render-update 2025-04-27 14:28:11 +03:00
MihailRis
8de408fd10 refactor: remove unused abstraction 2025-04-27 12:36:34 +03:00
MihailRis
34295faca2 fix containers refreshing 2025-04-27 10:55:49 +03:00
MihailRis
d845aeb55f fix 2025-04-27 10:34:19 +03:00
MihailRis
e357a4eb9f remove Mesh constructor 'attrs' argument & format Mesh.hpp 2025-04-27 01:13:44 +03:00
MihailRis
47b7472231 remove GLEW from MeshData.hpp & format Mesh.inl 2025-04-27 00:35:54 +03:00
MihailRis
ec0dbae3f7 remove extra glew includes 2025-04-26 23:27:45 +03:00
MihailRis
7a344a31c2 fix warning: ‘Mesh<Batch2DVertex>::ibo’ will be initialized after [-Wreorder] 2025-04-26 23:13:38 +03:00
MihailRis
330b383d36
Merge pull request #494 from REDxEYE/vertex_structures
Use vertex structures instead of plain float arrays
2025-04-26 23:10:00 +03:00
MihailRis
cefa26b497 minor refactor 2025-04-26 23:03:02 +03:00