MihailRis
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e849d5e9b7
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feat: deferred lighting (WIP)
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2025-06-14 22:43:18 +03:00 |
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MihailRis
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2ad076bec3
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fix gbuffer attachment wrapping
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2025-06-14 20:42:43 +03:00 |
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MihailRis
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436a89b066
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feat: post-effects array parameters & add gfx.posteffects.set_array & make shadows opacity depending on clouds opacity
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2025-06-14 20:06:05 +03:00 |
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MihailRis
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02a91e0b72
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add 'advanced' post-effect load configuration
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2025-06-13 23:28:16 +03:00 |
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MihailRis
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1a3fb9f5b3
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fix night shadows
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2025-06-11 00:51:42 +03:00 |
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MihailRis
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d030fbc3d5
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fix in-hand item render
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2025-06-10 20:29:32 +03:00 |
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MihailRis
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6927a87973
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Merge branch 'main' into update-gfx-pipeline
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2025-06-02 21:42:56 +03:00 |
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MihailRis
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96b760754e
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fix windows build
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2025-06-02 21:24:49 +03:00 |
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MihailRis
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634a56a355
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update splitbox refresh method
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2025-06-01 23:10:56 +03:00 |
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MihailRis
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4ff42b94c3
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update editor & rename 'model' property to 'src'
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2025-06-01 23:09:59 +03:00 |
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MihailRis
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32bb30ff83
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Merge branch 'model3dview' into update-gfx-pipeline
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2025-05-30 21:37:25 +03:00 |
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MihailRis
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45f845eb10
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fix: 'box' primitive uv & update stairs model
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2025-05-29 20:53:39 +03:00 |
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MihailRis
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1366316895
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add modelviewer test to code_editor.xml
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2025-05-24 20:21:08 +03:00 |
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MihailRis
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7a25560bc0
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add 'modelviewer' ui element
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2025-05-24 19:28:24 +03:00 |
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MihailRis
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d3c45fbabc
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fix: act method not called in iframe sub-nodes
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2025-05-24 16:59:51 +03:00 |
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MihailRis
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ed5efd9c3a
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improve shadows
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2025-05-21 21:41:01 +03:00 |
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MihailRis
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44f7051a94
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fix a_distance
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2025-05-12 07:04:08 +03:00 |
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MihailRis
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9e05f6dbb6
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simple cascade shadows test
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2025-05-12 00:25:39 +03:00 |
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MihailRis
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ad0396b31e
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improve shadow map stability
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2025-05-11 20:55:35 +03:00 |
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MihailRis
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b272d86619
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add 'grahics.advanced-render' and 'graphics.shadows-quality' settings
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2025-05-11 01:09:41 +03:00 |
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MihailRis
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b5253bff99
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fix segfault
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2025-05-10 16:29:30 +03:00 |
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MihailRis
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8bb03a004f
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refactor & fix random deleting texture
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2025-05-10 16:13:06 +03:00 |
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MihailRis
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e158b384fa
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feat: shadows in fast pipeline & improve lights mix
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2025-05-10 14:12:52 +03:00 |
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MihailRis
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30a0b81680
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refactor shaders
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2025-05-09 23:51:34 +03:00 |
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MihailRis
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36e5ff2472
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update skybox & fix block overlay
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2025-05-09 22:46:07 +03:00 |
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MihailRis
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657b4304b4
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improve shading & enable disabled elements
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2025-05-09 21:52:29 +03:00 |
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MihailRis
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c1608fe8e2
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split render pipelines
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2025-05-09 15:31:04 +03:00 |
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MihailRis
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fc46b7c434
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initial commit
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2025-05-07 20:42:50 +03:00 |
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MihailRis
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895855434f
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fix custom models instancing for different blocks
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2025-05-02 18:42:12 +03:00 |
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MihailRis
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9a0f6b23b0
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feat: process external custom block models for variable textures
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2025-05-02 15:12:01 +03:00 |
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MihailRis
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3e2bf8a1d3
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fix custom block models culling
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2025-04-30 21:55:29 +03:00 |
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MihailRis
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4e5199d89a
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feat: lights debug mode
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2025-04-29 15:59:52 +03:00 |
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MihailRis
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87dc9ed167
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minor refactor
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2025-04-29 12:00:13 +03:00 |
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MihailRis
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9edff1b0f1
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remove an extra check
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2025-04-27 22:14:48 +03:00 |
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MihailRis
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9a68886cd5
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feat: additional culling checks
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2025-04-27 22:02:24 +03:00 |
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MihailRis
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b72599e7ee
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feat: custom models simple culling
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2025-04-27 21:17:24 +03:00 |
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MihailRis
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6bca93a1cd
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improve custom models AO
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2025-04-27 21:02:49 +03:00 |
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MihailRis
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c913165f9f
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fix tetragons normals calculation
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2025-04-27 19:39:13 +03:00 |
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MihailRis
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20e3a961f9
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add BlockModel struct
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2025-04-27 18:21:56 +03:00 |
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MihailRis
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718f5d1089
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rename BlockModel to BlockModelType
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2025-04-27 15:18:14 +03:00 |
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MihailRis
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ad07ec61cd
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Merge branch 'main' into render-update
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2025-04-27 14:28:11 +03:00 |
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MihailRis
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8de408fd10
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refactor: remove unused abstraction
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2025-04-27 12:36:34 +03:00 |
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MihailRis
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34295faca2
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fix containers refreshing
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2025-04-27 10:55:49 +03:00 |
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MihailRis
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d845aeb55f
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fix
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2025-04-27 10:34:19 +03:00 |
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MihailRis
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e357a4eb9f
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remove Mesh constructor 'attrs' argument & format Mesh.hpp
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2025-04-27 01:13:44 +03:00 |
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MihailRis
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47b7472231
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remove GLEW from MeshData.hpp & format Mesh.inl
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2025-04-27 00:35:54 +03:00 |
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MihailRis
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ec0dbae3f7
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remove extra glew includes
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2025-04-26 23:27:45 +03:00 |
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MihailRis
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7a344a31c2
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fix warning: ‘Mesh<Batch2DVertex>::ibo’ will be initialized after [-Wreorder]
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2025-04-26 23:13:38 +03:00 |
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MihailRis
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330b383d36
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Merge pull request #494 from REDxEYE/vertex_structures
Use vertex structures instead of plain float arrays
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2025-04-26 23:10:00 +03:00 |
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MihailRis
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cefa26b497
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minor refactor
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2025-04-26 23:03:02 +03:00 |
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