fix: 'box' primitive uv & update stairs model
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407184250c
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45f845eb10
@ -1,6 +1,6 @@
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<model>
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<box from="0,0,0" to="1,0.5,1" delete="top,south"/>
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<box from="0,0.5,0" to="1,1,0.5" delete="bottom,south"/>
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<rect from="0,0.5,0.5" right="1,0,0" up="0,0,0.5"/>
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<rect from="0,0,0" right="1,0,0" up="0,1,0"/>
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<rect from="0,0.5,0.5" right="1,0,0" up="0,0,0.5" texture="$2"/>
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<rect from="0,0,0" right="1,0,0" up="0,1,0" texture="$1"/>
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</model>
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@ -14,8 +14,8 @@ static const std::unordered_map<std::string, int> side_indices {
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{"south", 1},
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{"top", 2},
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{"bottom", 3},
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{"east", 4},
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{"west", 5},
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{"west", 4},
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{"east", 5},
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};
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static void perform_rect(const xmlelement& root, model::Model& model) {
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@ -77,13 +77,13 @@ void Mesh::addBox(
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if (enabledSides[1]) // south
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addPlane(pos-Z*size, -X*size, Y*size, -Z, uvs[1]);
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if (enabledSides[2]) // top
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addPlane(pos+Y*size, X*size, -Z*size, Y, uvs[2]);
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addPlane(pos+Y*size, X*size, -Z*size, Y, uvs[2] * glm::vec2(-1));
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if (enabledSides[3]) // bottom
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addPlane(pos-Y*size, X*size, Z*size, -Y, uvs[3]);
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addPlane(pos-Y*size, X*size, Z*size, -Y, uvs[3] * glm::vec2(-1, 1));
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if (enabledSides[4]) // west
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addPlane(pos+X*size, -Z*size, Y*size, X, uvs[4]);
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if (enabledSides[5]) // east
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addPlane(pos-X*size, Z*size, Y*size, -X, uvs[5]);
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addPlane(pos-X*size, Z*size, Y*size, -X, uvs[5] * glm::vec2(-1, 1));
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}
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void Mesh::scale(const glm::vec3& size) {
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@ -98,7 +98,7 @@ model::Model ModelsGenerator::fromCustom(
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for (size_t i = 0; i < modelBoxes.size(); i++) {
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auto& mesh = model.addMesh("blocks:");
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mesh.lighting = lighting;
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const UVRegion boxtexfaces[6] = {
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UVRegion boxtexfaces[6] = {
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get_region_for(modelTextures[i * 6 + 5], assets),
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get_region_for(modelTextures[i * 6 + 4], assets),
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get_region_for(modelTextures[i * 6 + 3], assets),
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@ -106,6 +106,9 @@ model::Model ModelsGenerator::fromCustom(
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get_region_for(modelTextures[i * 6 + 1], assets),
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get_region_for(modelTextures[i * 6 + 0], assets)
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};
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boxtexfaces[2].scale(glm::vec2(-1));
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boxtexfaces[5].scale(glm::vec2(-1, 1));
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bool enabled[6] {1,1,1,1,1,1};
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mesh.addBox(
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modelBoxes[i].center(),
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@ -95,6 +95,7 @@ void ModelViewer::draw(const DrawContext& pctx, const Assets& assets) {
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ctx.setFramebuffer(fbo.get());
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ctx.setViewport({size.x, size.y});
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ctx.setDepthTest(true);
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ctx.setCullFace(true);
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display::clear();
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auto& ui3dShader = assets.require<Shader>("ui3d");
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@ -111,8 +112,8 @@ void ModelViewer::draw(const DrawContext& pctx, const Assets& assets) {
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"blocks:dbg_south",
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"blocks:dbg_top",
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"blocks:dbg_bottom",
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"blocks:dbg_east",
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"blocks:dbg_west",
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"blocks:dbg_east",
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};
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region = util::get_texture_region(
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assets,
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@ -43,8 +43,8 @@ struct UVRegion {
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}
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void scale(float x, float y) {
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float w = getWidth();
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float h = getHeight();
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float w = u2 - u1;
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float h = v2 - v1;
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float cx = (u1 + u2) * 0.5f;
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float cy = (v1 + v2) * 0.5f;
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u1 = cx - w * 0.5f * x;
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@ -63,4 +63,10 @@ struct UVRegion {
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u2 = vec.z;
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v2 = vec.w;
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}
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UVRegion operator*(const glm::vec2& scale) const {
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auto copy = UVRegion(*this);
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copy.scale(scale);
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return copy;
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}
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};
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