MihailRis
2b7b68f3c2
add 'static' entity body-type
2024-07-29 15:45:28 +03:00
MihailRis
0a14d6220a
add BodyType, fix crouching
2024-07-09 06:39:05 +03:00
MihailRis
eb2be5e8b6
add entity events: on_spawn, on_despawn
2024-06-28 12:16:31 +03:00
MihailRis
47c6e35a0b
fix
2024-05-19 08:40:43 +03:00
MihailRis
1627e21c1d
the final rename
2024-05-06 03:38:19 +03:00
MihailRis
acce49f188
Scripting WIP ( #70 )
...
* Scripting introduced
* AppImage workflow fixes
* AppImage workflow simplified
* README.md update
* README.md update
* small fix
2023-12-25 05:26:03 +03:00
MihailRis
10931372cc
Fixed PhysicsSolver, added zoom, linear_damping
2022-03-03 21:36:23 +03:00
MihailRis
1a00a11917
All changes made for 10th part of tutorial
...
voxel_engine.cpp - changed structure, added character controls, physics
almost all files are modified (including shaders)
+ new source directory - physics
2021-08-04 01:45:04 +03:00