add entity events: on_spawn, on_despawn

This commit is contained in:
MihailRis 2024-06-28 12:16:31 +03:00
parent e1eb652ef4
commit eb2be5e8b6
13 changed files with 116 additions and 22 deletions

View File

@ -0,0 +1,7 @@
function on_spawn(eid)
print("spawn", eid)
end
function on_despawn(eid)
print("despawn", eid)
end

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@ -321,6 +321,11 @@ void ContentLoader::loadEntity(EntityDef& def, const std::string& full, const st
auto folder = pack->folder;
auto configFile = folder/fs::path("entities/"+name+".json");
if (fs::exists(configFile)) loadEntity(def, full, configFile);
auto scriptfile = folder/fs::path("scripts/"+def.scriptName+".lua");
if (fs::is_regular_file(scriptfile)) {
scripting::load_entity_script(env, full, scriptfile, def.rt.funcsset);
}
}
void ContentLoader::loadBlock(Block& def, const std::string& full, const std::string& name) {

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@ -13,6 +13,8 @@
#include "../../logic/BlocksController.hpp"
#include "../../logic/LevelController.hpp"
#include "../../objects/Player.hpp"
#include "../../objects/EntityDef.hpp"
#include "../../objects/Entities.hpp"
#include "../../util/stringutil.hpp"
#include "../../util/timeutil.hpp"
#include "../../util/timeutil.hpp"
@ -225,6 +227,22 @@ bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x,
});
}
bool scripting::on_entity_spawn(const EntityDef& def, entityid_t eid) {
std::string name = def.name + ".spawn";
return lua::emit_event(lua::get_main_thread(), name, [eid] (auto L) {
lua::pushinteger(L, eid);
return 1;
});
}
bool scripting::on_entity_despawn(const EntityDef& def, entityid_t eid) {
std::string name = def.name + ".despawn";
return lua::emit_event(lua::get_main_thread(), name, [eid] (auto L) {
lua::pushinteger(L, eid);
return 1;
});
}
void scripting::on_ui_open(
UiDocument* layout,
std::vector<dynamic::Value> args
@ -308,6 +326,14 @@ void scripting::load_item_script(const scriptenv& senv, const std::string& prefi
funcsset.on_block_break_by = register_event(env, "on_block_break_by", prefix+".blockbreakby");
}
void scripting::load_entity_script(const scriptenv& senv, const std::string& prefix, const fs::path& file, entity_funcs_set& funcsset) {
int env = *senv;
load_script(env, "entity", file);
funcsset.init = register_event(env, "init", prefix+".init");
funcsset.on_spawn = register_event(env, "on_spawn", prefix+".spawn");
funcsset.on_despawn = register_event(env, "on_despawn", prefix+".despawn");
}
void scripting::load_world_script(const scriptenv& senv, const std::string& prefix, const fs::path& file) {
int env = *senv;
load_script(env, "world", file);

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@ -27,9 +27,12 @@ class Inventory;
class UiDocument;
struct block_funcs_set;
struct item_funcs_set;
struct entity_funcs_set;
struct uidocscript;
class BlocksController;
class LevelController;
class Entity;
struct EntityDef;
namespace scripting {
extern Engine* engine;
@ -73,6 +76,10 @@ namespace scripting {
/// @return true if prevents default action
bool on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z);
bool on_entity_spawn(const EntityDef& def, entityid_t eid);
bool on_entity_despawn(const EntityDef& def, entityid_t eid);
/// @brief Called on UI view show
void on_ui_open(
UiDocument* layout,
@ -89,14 +96,28 @@ namespace scripting {
/// @param prefix pack id
/// @param file item script file
/// @param funcsset block callbacks set
void load_block_script(const scriptenv& env, const std::string& prefix, const fs::path& file, block_funcs_set& funcsset);
void load_block_script(
const scriptenv& env,
const std::string& prefix,
const fs::path& file,
block_funcs_set& funcsset);
/// @brief Load script associated with an Item
/// @param env environment
/// @param prefix pack id
/// @param file item script file
/// @param funcsset item callbacks set
void load_item_script(const scriptenv& env, const std::string& prefix, const fs::path& file, item_funcs_set& funcsset);
void load_item_script(
const scriptenv& env,
const std::string& prefix,
const fs::path& file,
item_funcs_set& funcsset);
void load_entity_script(
const scriptenv& env,
const std::string& prefix,
const fs::path& file,
entity_funcs_set& funcsset);
/// @brief Load package-specific world script
/// @param env environment

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@ -9,6 +9,7 @@
#include "../graphics/core/Model.hpp"
#include "../maths/FrustumCulling.hpp"
#include "../objects/EntityDef.hpp"
#include "../logic/scripting/scripting.hpp"
#include <glm/ext/matrix_transform.hpp>
@ -19,6 +20,12 @@ void Transform::refresh() {
combined = combined * glm::mat4(rot);
}
void Entity::destroy() {
if (isValid()){
entities.despawn(id);
}
}
Entities::Entities(Level* level) : level(level) {
}
@ -26,13 +33,23 @@ entityid_t Entities::spawn(EntityDef& def, glm::vec3 pos) {
auto entity = registry.create();
glm::vec3 size(1);
auto id = nextID++;
registry.emplace<EntityId>(entity, static_cast<entityid_t>(id));
registry.emplace<EntityId>(entity, static_cast<entityid_t>(id), def);
registry.emplace<Transform>(entity, pos, size/4.0f, glm::mat3(1.0f));
registry.emplace<Rigidbody>(entity, true, Hitbox {pos, def.hitbox});
entities[id] = entity;
if (def.rt.funcsset.on_spawn) {
scripting::on_entity_spawn(def, id);
}
return id;
}
void Entities::despawn(entityid_t id) {
if (auto entity = get(id)) {
scripting::on_entity_despawn(entity->getDef(), id);
registry.destroy(get(id)->getHandler());
}
}
void Entities::clean() {
for (auto it = entities.begin(); it != entities.end();) {
if (registry.valid(it->second)) {
@ -60,7 +77,7 @@ void Entities::updatePhysics(float delta){
1.0f,
true
);
hitbox.linear_damping = hitbox.grounded * 12;
hitbox.linearDamping = hitbox.grounded * 12;
transform.pos = hitbox.position;
//transform.rot = glm::rotate(glm::mat4(transform.rot), delta, glm::vec3(0, 1, 0));
if (hitbox.grounded) {

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@ -9,8 +9,11 @@
#include <unordered_map>
#include <entt/entity/registry.hpp>
struct EntityDef;
struct EntityId {
entityid_t uid;
const EntityDef& def;
};
struct Transform {
@ -33,15 +36,16 @@ class LineBatch;
class ModelBatch;
class Frustum;
class Rig;
struct EntityDef;
class Entities;
class Entity {
Entities& entities;
entityid_t id;
entt::registry& registry;
const entt::entity entity;
public:
Entity(entityid_t id, entt::registry& registry, const entt::entity entity)
: id(id), registry(registry), entity(entity) {}
Entity(Entities& entities, entityid_t id, entt::registry& registry, const entt::entity entity)
: entities(entities), id(id), registry(registry), entity(entity) {}
entityid_t getID() const {
return id;
@ -51,6 +55,10 @@ public:
return registry.valid(entity);
}
const EntityDef& getDef() const {
return registry.get<EntityId>(entity).def;
}
Transform& getTransform() const {
return registry.get<Transform>(entity);
}
@ -63,9 +71,11 @@ public:
return registry.get<EntityId>(entity).uid;
}
void destroy() {
registry.destroy(entity);
entt::entity getHandler() const {
return entity;
}
void destroy();
};
class Entities {
@ -86,11 +96,13 @@ public:
std::optional<Entity> get(entityid_t id) {
const auto& found = entities.find(id);
if (found != entities.end() && registry.valid(found->second)) {
return Entity(id, registry, found->second);
return Entity(*this, id, registry, found->second);
}
return std::nullopt;
}
void despawn(entityid_t id);
inline size_t size() const {
return entities.size();
}

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@ -6,6 +6,12 @@
#include "../typedefs.hpp"
struct entity_funcs_set {
bool init : 1;
bool on_spawn : 1;
bool on_despawn : 1;
};
struct EntityDef {
/// @brief Entity string id (with prefix included)
std::string const name;
@ -15,6 +21,7 @@ struct EntityDef {
struct {
entityid_t id;
entity_funcs_set funcsset;
} rt;
EntityDef(const std::string& name) : name(name) {}

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@ -110,9 +110,9 @@ void Player::updateInput(
noclip = !noclip;
}
hitbox->linear_damping = PLAYER_GROUND_DAMPING;
hitbox->linearDamping = PLAYER_GROUND_DAMPING;
if (flight){
hitbox->linear_damping = PLAYER_AIR_DAMPING;
hitbox->linearDamping = PLAYER_AIR_DAMPING;
hitbox->velocity.y *= 1.0f - delta * 9;
if (input.jump){
hitbox->velocity.y += speed * delta * 9;
@ -122,7 +122,7 @@ void Player::updateInput(
}
}
if (!hitbox->grounded) {
hitbox->linear_damping = PLAYER_AIR_DAMPING;
hitbox->linearDamping = PLAYER_AIR_DAMPING;
}
input.noclip = false;

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@ -11,10 +11,10 @@
#include <glm/glm.hpp>
class Camera;
class Hitbox;
class Inventory;
class ContentLUT;
class Level;
struct Hitbox;
struct EngineSettings;
struct PlayerInput {

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@ -4,5 +4,5 @@ Hitbox::Hitbox(glm::vec3 position, glm::vec3 halfsize)
: position(position),
halfsize(halfsize),
velocity(0.0f,0.0f,0.0f),
linear_damping(0.1f)
linearDamping(0.1f)
{}

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@ -3,12 +3,11 @@
#include <glm/glm.hpp>
class Hitbox {
public:
struct Hitbox {
glm::vec3 position;
glm::vec3 halfsize;
glm::vec3 velocity;
float linear_damping;
float linearDamping;
bool grounded = false;
Hitbox(glm::vec3 position, glm::vec3 halfsize);

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@ -22,7 +22,7 @@ void PhysicsSolver::step(
bool collisions
) {
float dt = delta / static_cast<float>(substeps);
float linear_damping = hitbox->linear_damping;
float linearDamping = hitbox->linearDamping;
float s = 2.0f/BLOCK_AABB_GRID;
const glm::vec3& half = hitbox->halfsize;
@ -41,8 +41,8 @@ void PhysicsSolver::step(
colisionCalc(chunks, hitbox, vel, pos, half,
(prevGrounded && gravityScale > 0.0f) ? 0.5f : 0.0f);
}
vel.x *= glm::max(0.0f, 1.0f - dt * linear_damping);
vel.z *= glm::max(0.0f, 1.0f - dt * linear_damping);
vel.x *= glm::max(0.0f, 1.0f - dt * linearDamping);
vel.z *= glm::max(0.0f, 1.0f - dt * linearDamping);
pos += vel * dt + gravity * gravityScale * dt * dt * 0.5f;
if (hitbox->grounded && pos.y < py) {

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@ -7,8 +7,8 @@
#include <glm/glm.hpp>
class Block;
class Hitbox;
class Chunks;
struct Hitbox;
class PhysicsSolver {
glm::vec3 gravity;