lllzebralll
c3b4357852
update
2022-06-28 21:21:36 +03:00
lllzebralll
4e5869882e
micro fix
2022-06-28 19:03:01 +03:00
lllzebralll
0aa891f35f
generation update
2022-06-28 18:35:15 +03:00
lllzebralll
c38eeaa57d
color update
2022-06-28 15:36:55 +03:00
lllzebralll
6162bf5573
shader update
2022-06-28 15:28:06 +03:00
lllzebralll
1bae1c1c7f
string in WorldFiles fix
2022-06-28 15:18:31 +03:00
lllzebralll
8cc5bdf0b1
F3 add
2022-06-08 16:19:25 +03:00
lllzebralll
9571da03f1
fix string erorr
2022-06-07 22:51:24 +03:00
MihailRis
1770acbfef
Audio module, simple text rendering
2022-03-20 23:48:21 +03:00
MihailRis
76abbf86b0
Merge pull request #6 from MihailRis/part-11
...
Part 11
2022-03-12 23:32:25 +03:00
MihailRis
8a3287d9b4
Updates in #include <mingw.thread.h>
2022-03-12 23:23:08 +03:00
MihailRis
c2ca744f9a
Delete mingw.thread.h
2022-03-12 23:21:26 +03:00
MihailRis
cce4fefa2a
Delete mingw.invoke.h
2022-03-12 23:21:18 +03:00
MihailRis
d2024e5257
Fixed Windows MinGW building
2022-03-12 23:14:45 +03:00
MihailRis
b9fff9d1ac
Small help to code rationality
2022-03-12 19:30:47 +03:00
MihailRis
b0a15a7c8c
New defines | implemented Player destructor
2022-03-12 16:51:34 +03:00
MihailRis
32878de5f3
Small render fixes
2022-03-12 00:50:46 +03:00
MihailRis
667eb6bab5
Added Events::finalize
2022-03-08 21:01:36 +03:00
MihailRis
e5fd0582d6
Fixed segfault on exit in case of chunk loaders are busy
2022-03-08 20:36:11 +03:00
MihailRis
4661ace697
Removed one loader limit for first 4 chunks loading
2022-03-07 01:35:59 +03:00
MihailRis
aa08a0bc6b
Chunk is invisible until being surrounded by chunks in every direction
2022-03-06 22:19:44 +03:00
MihailRis
551d4cac85
Automatic number of loaders selecting
2022-03-06 03:24:05 +03:00
MihailRis
cbfa073550
More efficient chunk loaders handling (fixed)
2022-03-06 03:18:04 +03:00
MihailRis
f0a74dd821
More efficient chunk loaders handling
2022-03-06 03:15:50 +03:00
MihailRis
35f8ebe79c
Fixed first chunks lighting concurrency problem
2022-03-06 03:01:08 +03:00
MihailRis
07e2fe8b3b
Fixed 'onground' && turning-off flight mode if onground
2022-03-06 02:38:20 +03:00
MihailRis
e0225286a2
Add files via upload
2022-03-06 02:36:44 +03:00
MihailRis
20015dab72
Fixed 'onground' && turning-off flight mode if onground
2022-03-06 02:30:11 +03:00
MihailRis
30c2d9889e
Fixed lighting artifacts, improved chunks loading speed
...
- No more dark lines while loading chunks
- Less lighting recalculations
- Less chunks mesh rebuilding
2022-03-06 01:20:51 +03:00
MihailRis
10125808c0
Fixed gravity
2022-03-04 17:55:49 +03:00
MihailRis
b6c328fe1d
Added flight mode ('F' button)
2022-03-04 17:44:14 +03:00
MihailRis
1dd9a72fb3
Fixed zoom, changed camera shaking parameters
2022-03-04 16:53:55 +03:00
MihailRis
cdc8a26a30
Added camera shaking
2022-03-03 23:16:34 +03:00
MihailRis
10931372cc
Fixed PhysicsSolver, added zoom, linear_damping
2022-03-03 21:36:23 +03:00
MihailRis
2aba3e91db
'Assets', some refactor
2022-03-03 18:14:34 +03:00
MihailRis
b7e8ff5bea
'Player' class, separated main file
...
Moved render code to world_render.h, declarations code (assets and blocks) to declarations.h
2022-03-02 23:45:09 +03:00
MihailRis
4c2fd0fce2
used 'closes' chunks in ChunksLoader lights calculations
2022-02-28 04:19:40 +03:00
MihailRis
4651ab776b
Reference counting for Chunk | changed ChunksLoader
2022-02-28 03:56:02 +03:00
MihailRis
bc9d29cf68
A lot of changes in almost all files
2022-02-28 02:30:15 +03:00
MihailRis
01c6c854e1
Optimized lighting, frustum culling, generator
...
- Extended CHUNK_H to 256
- Modified world generator for new world height
- Added simple 2d frustum culling
- Optimized sky lighting calculations
2021-09-17 19:15:14 +03:00
LINUX_ADMIN
afa5de1a51
Fixed compilation error in linux.
2021-08-20 16:59:27 +03:00
MihailRis
1a00a11917
All changes made for 10th part of tutorial
...
voxel_engine.cpp - changed structure, added character controls, physics
almost all files are modified (including shaders)
+ new source directory - physics
2021-08-04 01:45:04 +03:00
MihailRis
e1cdcf01e9
Add files via upload
2021-04-25 16:08:48 +03:00